Play game
The Last Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay - How fun is it to play? | #4 | 2.500 | 2.500 |
Audio - Does the game have nice sfx and music? | #4 | 2.667 | 2.667 |
Overall | #5 | 2.778 | 2.778 |
Graphics - Is the game aesthetically pleasing? | #6 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice but rather short experience. I think that teleporting to adjacent square worked very well and I found myself physically turning and then teleporting forward. That worked great.
Nice to see that you added a small inventory system too and several interactables in the world which controls progress.
I hope this is developed further because I'd really like to play a more polished version of this with more interactables, enemies and puzzles. I think it'd be a solid VR crawler.
I did however sense a bit of motion sickness due to some framerate drops here and there and display glitching (black edges become visible and jittery tracking).
This looked really fun, but I couldn't get movement to work with my HTC Vive. 8(
Really sorry, I just couldn't get it working in my WMR headset or Quest! It looks good though! I'm going to try again before the rating ends
I'm sorry you weren't able to play the game. Since my only test device is the Oculus Quest 2, I was unable to test it on other devices. I tried to make a build of the game in which I connected SteamVR, but I cannot test if it works. Could you download this version and try running it on your headset? https://vitaslayer.itch.io/the-last-dungeon-steam-vr-test
I think my oculus link was playing up a bit so I'll try to give the original another go with my Quest and I'll also try the steam vr test
Excellent interactions features, grabbable ,UI ,pockets !!!
That was a cool experience, I would like to see more gameplay. The skeleton also continued to kill me after being defeated. On the third attempt I was able to speed past him and finish the level.
I really appreciated the sword ;)
Thanks for your feedback. Yes, this build had a bug with a non-dying enemy. In the last loaded build I fixed it. I'm glad you were able to finish the game anyway :)