Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Take to the SkiesView game page

Dogfight game
Submitted by Jobaham Productions — 5 days, 2 hours before the deadline
Add to collection

Play game

Take to the Skies's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Fun#352.8332.833
UI#362.6672.667
Art#402.8332.833
Sound/Music#422.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The sound was really loud and felt saturated, especially the explosions. I liked the arrow pointing to the nearest enemy, but that disappeared on Wave 3 (maybe on purpose?).

Developer

Thanks for the feedback! I will see about turning down the sound. As for the disappearing arrow, it must be a bug. I have played through to wave six 10+ times, and never seen it. It might be your OS.

Developer (1 edit)

For anyone who is having difficulty with controls, it is W,A,S,D for movement,  mouse x for fine-tuning aim, and space bar to boost.

Submitted

Was fun but very hard to play with a keyboard and mouse.(at least for me)

Submitted

This was fun. You definitely got that stressful dogfight feel from both the soundtrack and the waves of enemies, and the pixel art fitted the mood well. 

I do think the controls were a little unintuitive. I could move side-to-side with the mouse, but only until the mouse went of the screen, which was annoying. I also felt it was odd that the mouse didn't also do up-and-down, but maybe that's just me!

Developer

Thank you so much for the feedback! The game originally had an in-game help section, but it was accidentally removed when I added multiple scenarios.

Feedback:

  • Action packed soundtrack!
  • Desperately needed control instructions.
  • Aiming and lining up is very linear very mush wanted to fine tune with mouse movements.
  • Secondary weapon would be most welcome - like missiles to counter aiming issues.
  • City level was the most interesting to dogfight in.

el juego es divertido, el sonido de los disparos se bugea un poco, estaria bueno que pusieras cuales son los controles