I've finally been able to track down the cause of this bug, and it should now be fixed.
https://korosia.itch.io/censortech/devlog/379152/preserve-door-toggle
I've finally been able to track down the cause of this bug, and it should now be fixed.
https://korosia.itch.io/censortech/devlog/379152/preserve-door-toggle
Really fun concept - and you're right, I *am* bad at math!
A couple of suggestions for improvements:
1) Could the number of the next tile be displayed where the arrow is? I found I was looking at the right waiting for the perfect number, only to discover I had lined the arrow up in the wrong place!
2) I'm not sure the distribution of numbers is very helpful. My target was 9, and I mostly got 6 and 7 tiles, which made the game very difficult.
This was fun. You definitely got that stressful dogfight feel from both the soundtrack and the waves of enemies, and the pixel art fitted the mood well.
I do think the controls were a little unintuitive. I could move side-to-side with the mouse, but only until the mouse went of the screen, which was annoying. I also felt it was odd that the mouse didn't also do up-and-down, but maybe that's just me!
You've been sent to take down CensorTech Software, a tech giant with links to criminal networks. Somehow, they found out who you are, and they're coming for you. You have only minutes to find the evidence you need to bring them down for good. A 15-minute escape-style game.
https://korosia.itch.io/censortech
Having messed around with building my own web engines, this is my first published game exploring Unity - a substantial improvement!
Game Design and music by me. Created using Adventure Creator and assets from the Unity Store.
Thank you, this was really helpful feedback.
I think you're right, and I may have done a little too good a job hiding the evidence! Of course, to me the obvious clues seem really obvious, because I know what they are. Emphasising them a little more for the players, and minimising the red herrings, is probably a good idea.
Definitely some really good things to think about for the next one. Thank you for taking the time to play it, and to give detailed feedback!
Thank you for the honest feedback - it's good to know what didn't work, as well as what did.
The honest answer about the UI is that I was a software engineer first, and when I first started making these games, I was far more interested in writing the engine that actually making the game. Playing submissions for this Jam, I've seen how much better things are in actual game engines, so that's definitely something I'll be looking into.
Obviously it's hard to say anything without giving spoilers for others, but was there any particular clue that pushed you in the wrong direction? Brute forcing these sorts of games is always disappointing, so I obviously want to improve it to help avoid that!
Lovely game. Visuals are really nice, and it's a really interesting concept. Took me a little while to realise what the instructions were telling me to do, but I got there in the end.
I definitely want to come back to this when I've got more time to solve the puzzles. I started finding the black stars, but struggled to solve any of them so far.
Enjoyable game, and good to see a fellow detective mystery! The art style worked well with the theme, and interface was nice and easy to use. Personally, it took me a few guesses to get the motive right, but I got there in the end.
A couple of very minor issues I spotted:
- Both Act 4 and Act 5 are called "Pray Tell". Perhaps they were supposed to be named different things?
- Once the "Gather People For Accusation" button appeared, travelling anywhere in the First Floor caused the text to appear on top of each other.
Other than those tiny things, an overall neat little mystery. Congrats!
I've updated the puzzles to provide more clues to the player, and remove the reliance on pure guesswork. https://korosia.itch.io/murder-at-beedlesbrick-manor/devlog/339893/fix-guessing-...
As Rick Dixon’s long suffering assistant, you’ve generally grown used to his less-than-impressive detective skills. But when Lady Beedlesbrick is found dead, you have little choice but to step up and solve the case.
The first in the Rick Dixon series of detective mysteries.
Features:
Submitted as part of Finally Finish Something 2022
https://korosia.itch.io/murder-at-beedlesbrick-manor
Earlier this week, I uploaded my first game, under the title A Tasteful Rescue. It used a very basic html interface, and was focused much more on practicality that look. Have had a look at some of the other game on here, and seeing how good looking they are, I decided mine needed up upgrade.
I've rewritten the interface, so it looks much more "game-like", and also added hotspots so that it is an actual point-and-click game. I also pre-load the images, so you don't have to wait for a second after each click. Hopefully this should make the game look and feel a lot better. While I was at it, I also came up with a much better name!
On the brink of a historic win at the Gingerglade Baking Contest, disaster strikes - your cake is stolen by a vengeful witch! Now you and your friends must journey into the dark woods if you are to have any hope of winning first place.
https://korosia.itch.io/the-witch-of-gingerglade
Old Interface:
New Interface:
It may depend on what you want to do with them. I've used this for my game, where the game engine is written in JavaScript, and the data is stored in a separate file. In this case, I just made the data file another .js file, and stored the data as one big Javascript object.
e.g.
data.js
var gameObj = {
"house": {text: "My house", directions: ["north"]},
"garden": {text: "My garden", directions: ["south", "east"]}
};
engine.js
function beginGame() {
doSomething(gameObj["house"]);
}
index.html
<head>
<script src="data.js"></script>
<script src="engine.js"></script>
</head>
You can check out an example in more detail by looking at the source of my first game (although please only use this for inspiration, don't reuse the actual code!): https://korosia.itch.io/the-witch-of-gingerglade
Hi All. This is my first game on itch.io, and the first time I'm letting strangers play my games! My game engine tries to be a fairly simple replication of card-based "escape room games". This first game is a fairly simple adventure game, just to try things out.
On the brink of a historic win at the Gingerglade Baking Contest, disaster strikes - your cake has been stolen! Now you and your friends must journey into the dark woods if you are to have any hope of winning first place.
https://korosia.itch.io/a-tasteful-rescue