This was pretty fun, and the art works well. Definitely could use some additional mechanics. Zhong317 had some good suggestions in another comment. I'd also love to see some sort of progression mechanic; maybe you can buy/find weapon upgrades, traps, grenades? Also my tactic was always to strafe around the perimeter shooting inwards, and that seems to work well. (At least until I ran into some sort of invisible wall on level 4 (top left I think?) Maybe some sort of mechanic that interrupts that tactic so players have to change it up a bit. Cool game though, nice work!
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A Weird Legacy of War || Um Estranho Legado da Guerra's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | Did this game have atmosphere, or did it make you feel something? | #32 | 3.700 | 3.700 |
AUDIO | Did this game have great music or sound design? | #53 | 3.400 | 3.400 |
FUN | Was this game satisfying to play or did it bring you joy? | #55 | 3.600 | 3.600 |
Overall | #59 | 3.420 | 3.420 |
VISUALS | Did this game have nice graphics, art or design? | #73 | 3.500 | 3.500 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #101 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
I started it in december 2019, as a unity learning project, following the steps of a zombie apocalipse game. I hope you like it.
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