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A jam submission

GunPowderView game page

Shoot Bad Guys
Submitted by Tanasak — 12 days, 2 hours before the deadline
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GunPowder's itch.io page

Results

CriteriaRankScore*Raw Score
FUN | Was the game satisfying to play or did it bring you joy#164.2944.294
Overall#803.4943.494
MOOD | Did the game have atmosphere or make you feel something#1043.3823.382
VISUAL | Did the game have nice graphics or art direction#1233.5003.500
AUDIO | Did the game have great music or sound design#1263.2353.235
IDEA | Was this game super interesting or innovative#1623.0593.059

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
Started learning game developing since October.
Been spending many hours every day on this game since November.

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
(+1)

Really nice game, I needed this aiming challenge.

I like how you use your main mechanic (shooting) directly in the main menu, it's a nice touch.
Managed to get wave 6, died directly at the boss. I could not avoid the projectiles, but maybe we can destroy them and I did not notice.

Well done!

Developer(+1)

Good to know that you like the game! Yes, the projectiles are unavoidable, the only way to stop it is by shooting at it. Thanks for letting me know that it wasn't clear for you, I'll try to communicate it better.

Submitted(+1)

This was really satisfying and fun to play. Especially at the beginning of a level I was standing in the center of the level, watching the black circles of where the enemies would spawn, and then just bang-bang-bang picking three or four enemies of in quick succession. That was really satisfying when I did it ^_^

I think this game was created very well gameplay wise. For example, the fact that you can walk around and shoot a bit in the main menu is great, because you can see the controls and try them out. This way you wont be surprised during gameplay. The only thing that was a bit confusing to me at first was the special, because it was different each time I used it. Eventually I figured out is was randomized each time, and that the little symbol above the lightning bolts indicated it. Maybe it would be nice if you could practice this in the main menu as well?

Otherwise I think this was really good and a lot of fun! The difficult scaling was perfect, and the upgrades were very impactful, but not overpowered. Great balanzing overall! The boss was very difficult for me, and I did not manage to bit it, but to be honest I think that is fine. The final boss is supposed to be difficult :)

I see know that you started learning game development only three months ago, in which case this is even more impressive! I think you already have a great grasp on important things such as player feedback, difficulty scaling and balancing. Really well done and good luck with your further game dev journey! ^_^

Developer

Thanks for the feedback. I'm happy to hear that you find it satisfying to shoot multiple enemies quickly, I like it to :) Letting players try powers before starting the game could be a good idea, I'll try it. 

For the final boss, was it clear to you that you could not avoid the fireball attack and the only way to stop it is by shooting at the fireball? some people seem to have problem with this, I'll have to work on that too.

Yes I only started learning in October, this one is probably my first original game. (still need to follow step by step from a lot of tutorial videos though :P) Thanks for all the support from everyone, it is really encouraging for me :D

Submitted(+1)

I did realize I could shoot the fireballs to stop them! I did not realize at first, but at some point it felt natural to just try shooting them. For me this made total sense, and I did not have a problem figuring this out at all :)

I often just put all my upgrades into movement speed, but maybe I should have put a bit more into reload time. When the boss began I was usually also at one or two lives, so there was not a lot of room for mistakes. But as I said, I dont think of this as a problem. It is okay for a game to be challenging :)

Haha, needing to follow tutorials makes total sense! I have been doing game dev for quite some time now, and I also still follow tutorials if I want to learn about certain features of Unity. However, I think it is great that you try to make your own original stuff! This is what is most fun for me, and you can learn a lot of things from it. ^_^ I am happy to hear that you find peoples comments encouraging! This is one of the greatest things of a gamejam for me. Just hearing from many other game developers and talking about gamedev :D

Sorry for the long text, haha. I am curious what you will make in the future! :D

Submitted(+1)

Nice, polished game that plays well. The progression is great, the graphics are neat, the sound fx and music are good. I enjoyed it tons :)

Developer

Thank you very much !

Submitted(+1)

Cool game! the shooting felt fast and satisfying and the increasing difficulty of enemies was well thought out. being able to gradually make the player more powerful by letting them choose the rewards was a nice touch! Fun to play!

Developer(+1)

Thanks for playing. I'm glad that you like it!

Submitted(+1)

Cool game!

Developer

Thanks!

Viewing comments 25 to 21 of 25 · Next page · Last page