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A jam submission

GunPowderView game page

Shoot Bad Guys
Submitted by Tanasak — 12 days, 2 hours before the deadline
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GunPowder's itch.io page

Results

CriteriaRankScore*Raw Score
FUN | Was the game satisfying to play or did it bring you joy#164.2944.294
Overall#803.4943.494
MOOD | Did the game have atmosphere or make you feel something#1043.3823.382
VISUAL | Did the game have nice graphics or art direction#1233.5003.500
AUDIO | Did the game have great music or sound design#1263.2353.235
IDEA | Was this game super interesting or innovative#1623.0593.059

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
Started learning game developing since October.
Been spending many hours every day on this game since November.

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+1)

Very fun and very accurate, with a rich shooting system! 

I would have liked to have two gifts at the end of the game, a heart and a bonus. At each turn I had to heal myself, so the end was approaching.

Developer

Thanks for the feedback. That's a good idea for reward after defeating the final boss, I will try it.

Submitted(+1)

Really fun game! The combo system to unlock the power up was rewarding especially clearing out a whole wave flawlessly without missing a single shot. That boss definitely gave some trouble but over all really good job. I want to learn more about the cowboy character and why they are stuck in this dungeon fighting waves of beasts!

Developer (1 edit)

Thanks for playing the game. I also enjoy clearing the wave flawlessly, good to know that you like it. The lore in my idea is that the cowboy is a bounty hunter fighting his way to find the final boss in a world where human and aliens share the same planet. I hope that this is a satisfying explanation XD

Submitted(+1)

Very fun! I didn't realize at first you could use the "shift" key to reload, but even that felt strange. Maybe add "space" to reload as well? Great work!

Developer(+1)

Happy to hear that you liked it!! space key to reload will be a nice and appropriate addition, I'll add that. Thanks for the feedback!

Submitted(+2)

This was pretty fun! I had a lot of trouble with the eye boss, then got to level 9 after beating it. I found the best strategy for me was to just improve the reload speed, at least in the beginning.

Developer(+1)

Thanks for playing! I love hearing from players what their upgrade strategies are. Looks like reload speed is everyone's favourite!!!

Submitted(+1)

Had fun with this, gameplay was enjoyable and the powerups added to that a lot.

Developer

Thanks

Submitted(+1)

Great game. Well balanced with multiple power-ups and both boss-fight and endless wave system. 

Developer

Thanks :)

Submitted(+1)

I really like the sound of reloading ammunition. Good game.

Developer

Thanks. I'm happy to hear that you like it.

Submitted(+1)

This was balanced super well -game play ramped up well and was challenging and felt great to play.  The cool down timing of the shots felt too slow to me at first then started feeling the rhythm of the game pacing by the time the lil meat bug looking things started appearing xD  -liked the items between levels too-cool game!!  :D

Developer(+1)

Happy to hear that you like it!! By cool down timing of the shots you mean how fast enemies are spawning ?

Thanks for playing the game :)

Submitted(+1)

:D  and meant the duration between shots -but the more I played it the more I liked the gun's timing!

(+1)

great job on this.

at first i thought it was a bit op to just get reload speed (still might be tbh) then I died to the boss and was like, ah I need some movement speed too. then i started understanding the powers and realised there was a lot of smart things in this game.

the gun enemies you need to shoot also giving you back ammo is super smart. slowing down for a bit after shooting to make it a bit committal, also smart.

time to give it another go

Developer (1 edit)

Thanks for playing the game. I had fun reading your story on how you try different tactics. I'm still figuring out how to better teach new players how power works, so I'm glad that you understand it.

Yes, slowing down after shooting is to reinforce commitment and quick firing (like a gunslinger), if you shoot in quick succession, you won't be slowed down as much as shooting slowly. Thanks for noticing it.

Submitted(+1)

This was really addictive! Nice mix of cuteness and gore!

Developer

Thanks for playing! And thanks for calling my art cute XD

Submitted(+1)

nice game!

i especially enjoyed the sound of the combo building up. so satisfying! :D

Developer (2 edits)

Thanks for checking the game out. It's good to know that you enjoyed the combo sound!!

Submitted(+1)

Game was fun to play and the visuals were well made. Not much to say other than it was good. Reminds me a lot of roguelike shooters.

Developer

Thanks for the comment. I thought about making it a roguelike shooters too, but it is too big of a project at the moment. Maybe one day I will have a go at it.

Submitted(+1)

Nice work! It feels very nice to play, sfx are great too. As somebody mentioned earlier, some tricks can be added to improve the impact of the shots. Screen shake, recoil on enemies, flash or palette change would make a big difference I believe. But overall, nice entry! Cheers!

Developer

Thanks for the feedback. I thought that adding screen shake will make it difficult to aim, but it actually adds so much impact and improve the game a lot!

Submitted(+1)

the game is really excellent, good feedbacks, good flow

interesting rewards, we want to play it again. 

the idea is very classic but it worked well on me. I love games like this, dynamic, with interesting power ups.

It feels really strong when you use the ray gun. That's a yes.

Developer (1 edit) (+1)

Thank you!! Happy to hear that you like the game. By ray gun you mean the powerup that shoots rapidly for about 1 second ? Thanks for letting me know that you like it, I will see if I can do anything to improve on that.

Submitted(+1)

I also got a The Binding Of Isaac vibe from this. It needs a bit of polish and balancing (the power up increasing more easily, for example, especially in the beginning of the game to give people a chance to try it out) but it's a great game, especially for someone who's just started out in game dev, and I had fun. I play with the arrow keys so it would have helped to have had a reload key nearby (maybe the Shift key?). I hope you'll keep working on this.

Developer (2 edits) (+1)

Thanks for the feedback on powerups. I agree, it should increase more easily especially at the beginning of the game. I'll work on it and add the shift key reload too. Glad that you have fun :)

Submitted(+1)

Hey, this game is pretty cool, even though I only had background music and no sound effects for some reason - it took away a bit of the fun of the shooting, but, hey, lots of blood, I like.

Submitted(+1)

I love this! Always a fan of top-down shooters, and enjoyed the Binding of Isaac vibes I got from this. Was so close to beating the final boss but managed to mess up at the last second - I'll be trying again once ratings open though

The core gameplay loop was great, felt extremely responsive and very well thought out in execution. The controls felt precise and I felt when I messed up it was always my own fault. Particularly when the ranged enemies are introduced later on I really had to ensure I prioritised my targets and lined up clear shots to avoid taking any unnecessary damage.

The choice of powerups was great, and I liked having to choose between restoring health or improving stats, which was a tricky decision as each run progressed. I tended to go with movement and reload speed, and thought that the progression for each was very nicely set.

There was a nice juicy feel to the game with the blood splatters and particle effects when running, and the sfx were well chosen. The sound when you hit the boss really reminded me of the N-Gin fight from Crash 3 for some reason?

If you were to work on this game any further, I'd love to see more enemy types, and the suggestion from Germanp of adding a little screen shake for that little bit of extra juice

Looking forward to seeing what you do next!

Developer(+1)

Wow. you have no idea how happy I am to see this comment. You stated all the things that I am proud of about this game!

I use RayCast for shooting so that it hits the target right away. All the enemies (for now) die from a single hit, so you either one shot one kill or you miss entirely. There's no firing speed so you can be as fast as you want as long as you hit them. I love what you said about feeling like it's your fault when you messed up, hopefully it's from the hit or miss thing.

Glad that you enjoyed the powerups and health system. I tried to make each one as balanced as possible. clip size upgrade is my favourite, if you ever play it again, I recommend trying it.

you even noticed the running particles XD. Players generally take small things for granted, only when you make a game will you know to appreciate it. thanks.  And it's good to know that hours spent on finding the right sounds was worth it :P

Thank you for playing the game and leaving a comment.

Submitted(+1)

feels and looks pretty good

Developer(+1)

Thank you very much

Submitted(+1)

maybe add some small shake effects, makes a big difference

Developer(+1)

Good idea. I'll try it

Submitted(+1)

Quite nice game, I got to level four.
Several times, the enemies spawned quite close to me (almost on top), maybe there should be a small radius where they don't spawn?
Also I expected the blood to slowly fade, the red color in the end is quite intense!

Looking forward to playing it again after the rating opens =)

Developer(+1)

Hmm, weird. I thought that I already replied. Thanks for the feedback, I stopped enemies from spawning too close and I enjoyed it a lot more ! Blood still doesn't fade though. will work on it soon.

Viewing comments 20 to 1 of 25 · Previous page · First page