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Tgood

31
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A member registered Jan 15, 2023 · View creator page →

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This looks really cool, but it needs instructions. I couldn't figure out what any of the buttons do except the one that places turrets. After placing a bunch of turrets they were killing all the enemies before they even appeared onscreen until the very end when I got swarmed by a bunch of grey cubes that seemed to ignore the turrets shooting.

great concept! It really scratches that billiards itch for me. I think it has a lot of potential

Oh man this is great! it evokes such a classic, nostalgic feel. I like how the characters each had different narration as you clear the rooms

wow this is really creative! I really like all the little characters and world you built, its just so surreal and fascinating. Slumbo was cool, i was looking forward to see what he would do when it ended. Keep it going!

Solid work! It really tests your reflexes when enemies spawn near an edge you are close to. I think it would be cool if there were some slower asteroids all around the screen to go along with the things flying straight at you really fast

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Really well made game, the constant weapon switching and dodging the missile silos made it very fun to play. The upgrades were also cool and got me replaying a few times, never got stale. My best run was room 17, 572250pts. At that point the game spawned me in the middle of a giant mosh pit of tanks and i died like a second after loading in lol. Fun times!

encountered one bug where a large red tank spawned outside of the level, but the level still cleared without me needing to destroy it.

argh, the kitty is so cute! And the ending was so wholesome! The whole game is a mood lifter. Felt so good after winning i played through it again haha. Really great work!

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fun game, I like the beaver theme! Also cool that you have a scoreboard. If i had to nitpick, I think attacking trash makes you slow down too much, which is brutal for the free play, but for the first 20 seconds its alright. nice work!

Great work, really cool art style! Looks to have a lot of potential. In my run I got through it comfortably by putting all the points into defense and regen. I think seeing the unique enemy designs and their little quips and poses was the most fun for me. Keep it up!

wow, this was really well done! I've never played King's Field but it reminded me of older Elder Scrolls games, felt right at home playing it. The map layouts were interesting and rewarding to explore, I liked that there were a lot of hidden items to find. The room with the boss was very intimidating when entering, haha. Good stuff

Only thing was the enemies, it felt like there were tons and they all had a lot of hp so most of the time I just ran past them. 

great job on the game, it looks great and plays solid! Your story writing was quite good, I was hooked all the way through. The ending felt very personal, and relatable- I'll leave it at that.

Thanks for the feedback, I'm glad you enjoyed it! You raise some good points, I'll keep them in mind for future updates

cool, I always like to see more games in this genre! I hope you do get around to making the longer game, but either way, best of luck on all your future projects! I'll keep an eye out

Thanks for clarifying, I've gotten a similar feedback before. Just one more thing, were you aware of being able to hold Lshift or K to run and jump faster? Or did the cat still feel too slow even with that functionality? I appreciate your time

The screen monitor effects are really cool! I liked the variety of weapons, powers and levels- it got me playing through the game more than once to experiment. Lots of fun!

found a neat trick with the flamethrower, you can switch weapons while firing and the stream will stay active, you can combine it with the gun laser to melt the boss in seconds. The shield is also really strong, it ignores all the boss attacks and you can kill him before it expires.

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Awesome! Fire Emblem is a favorite of mine and you captured it here nicely. On the game page you mention its just a demo for your pygame engine, but are you planning on taking this project any further? Either way nice job!

really cool idea! You should keep going with it

thank you for the encouragement and feedback, I really appreciate it!

would you mind describing what exactly made the movement feel not so responsive? I'd like to improve it if possible

I played on normal, it was tough! After finally completing it I tried hard and extreme once each, but it seemed like all that changed was that you die faster or in one hit, which was personally too challenging for me.

Nice remake, it plays just like the original! I think I recognize the iguion card, did you use card values from the original game as well? I think it would be cool if you expanded on this and made it your own, with new takes on cards and rules.

Solid game, it looks and plays great! I love the little noises that the enemies make. One issue I had was that the grass tiles look very similar to the spikes that kill you, which caused some confusion. Besides that the level design was fun and intuitive, I appreciate the mini map it also helped.

Do you plan to continue the game? I'd love to see more

Really neat concept! The way the dice rolls were tied to interactions with the puzzle made for some interesting strategic play and nailbiter rng. The steampunk animal setting stood out for me, I'd love to see more of the world and characters.

I agree with the other comment that there should be movement with mouse/touch controls. It felt cumbersome to keep switching between mouse and keyboard.  

I really enjoyed the presentation of the game! The way tutorial was done with formulas combined with the music made it feel very intense, like performing a high stakes operation

Awesome job, the visuals are great and the music is a jam! The difficulty is brutal towards the end, I died so many times at the magician which was pretty frustrating, haha. The way you did the prose of the narration at the beginning and when you clear the game really stood out to me, it sold the feeling of being in a mystical fantasy setting.

Its great that you're planning on expanding the game, I'd love to see more!

Thanks to your tip I was able to finish the game! What a plot twist at the end with the gun haha

it was a fun little story, I liked the variety of characters, and figuring out the puzzles. Brydon sure kicks ass!

only thing I didn't really like was the battles, I had to grind a lot of money to get a bunch of healing items for it to be winnable, and using a single coffee doesn't give you enough energy to use another ability.

nice work!

Very fun to play and looks great! I couldn't stop playing until I beat it, got Leya and Mindy on the 3rd run. You did an awesome job on this!

Strangely addicting! Highest I got was 73

Nice presentation! It would be cool to see more

cool game, I enjoyed playing it! Smooth controls and the level layouts were fun.

my one critique would be to add an FX or indication when pulling off the mono dash correctly, I wasn't always sure if I was doing it right and that last jump in the tutorial was the hardest part of the game for me.

congrats on publishing your first game!

Hi, I enjoyed playing the game! 

I was expecting it to be scary but despite the dark/adult themes the game was surprisingly funny and colorful, and I got pretty invested in the story haha. 

I'd like to finish it but I couldn't figure out what to do after talking to the people in the Tavern. Do you have a walkthrough or hints for that part?

Hey, thanks a ton for your feedback, I really appreciate it!

yeah, admittedly the lives system was a bit of an afterthought, I forgot about it in my rush to finish on time. You are right that it sets the score back to 10% but really it should just be a single run game without lives at all. I do plan to continue updating the game in the future.

If you were having troubles with the cat being too slow, you can hold Lshift or K to run faster and get further jumps. And yes, jumps with a block directly above are certainly the hardest, you need to run and abuse coyote time a bit but it is doable with some finesse. 

2 minutes is good, especially if you weren't using the run mechanic, as that's when it starts to get  extra fast. My personal best is 4:02, if anyone wants to try to beat it, the speed gets really crazy!

thanks again for playing!