I like the minimalist style. The difficulty level ramps up too fast. Therefore it is risk the player gives up too soon . Would be fun with a bigger house with many floors, and perhaps other types of fruit :)
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An Apple A Day Keeps The Doctor Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #9 | 3.250 | 3.250 |
Overall | #16 | 3.237 | 3.237 |
Theme | #22 | 3.800 | 3.800 |
Audio/Music | #22 | 3.050 | 3.050 |
Art/Graphics | #33 | 2.850 | 2.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I like the pun of the premise. It took me a while to understand I could actually move, since I spawn on the edge and can move left anymore and how the camera is positioned it feels like I can't go right, would've been nice to have a hint when I run out of apples. Alos I wish I could go back to pick up appleas as soon as I'm missing one, cause I would sometimes have an opening where I have some times to pick up apples, but I couldn't. Seems like I was forced to throw all my apples before I can "reload".
- I like the creative concept, but it's held back a little by the execution. Something about the arc you throw apples with is a little off feeling. I wish maybe I could hold the button to throw them harder or something. Also, when the camera pans over for you to get more apples letting you not see the front yard, it makes the guy in the tree very unfair to avoid. I basically ended up dying because I would leave when he wasn't there, then come back and he's suddenly there hitting me before I have time to even see him. Overall though, solid entry, and I think with a few minor tweaks it could be a fun and funny little experience
Did you work alone, or as part of a group? (If in a group, list their names)
Worked alone
Disclose if you used any public domain assets or not.
Made everything myself
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