I like the art style. A tutorial would've been nice and maybe the text a little bigger because I wasn't sure on what to do besides dragging buildings onto the map.
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ForgeHexa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #25 | 3.632 | 3.769 |
Theme | #34 | 3.113 | 3.231 |
Overall | #39 | 2.946 | 3.058 |
Audio/Music | #40 | 2.594 | 2.692 |
Fun/Engagement | #42 | 2.446 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Really nice art, it looks well polished. I could not figure out how to play tho. I could trag cards in there and place buildings, it seemed to be real time and turn based at the same time, but I have no idea what was the impact of what I was doing. Were those bleu spaces enemies ? Was I supposed to fight them ? The text was very small and hard to read + scrolling the mouse to zoom would mess up the itch page. I couldn't find any way of playing full screen and it somehow felt like it was the intended way of playing it. It's a shame could the games looks and might be fun if I understood what was going on.
Did you work alone, or as part of a group? (If in a group, list their names)
I'm a solo dev
Disclose if you used any public domain assets or not.
Yes I have used the SFX from Pixabay and the music also
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