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Robo Doom Inc.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #19 | 3.780 | 4.083 |
Audio/Music | #31 | 2.932 | 3.167 |
Fun/Engagement | #34 | 2.777 | 3.000 |
Overall | #37 | 3.028 | 3.271 |
Theme | #47 | 2.623 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cool animations ! I had a bit of hard time udnerstanding what was the impact of my actions. I would pick humans and then drop them somewhat in front of computers and then numebrs would go up, I'm guessing that's what I was supposed to do. Then I "passed" then I started a second day with the quota already done, so I was basically just waiting. The mood of the game is cool, the animations are great.
Did you work alone, or as part of a group? (If in a group, list their names)
Sleezy, Toxic
Disclose if you used any public domain assets or not.
None were used
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Comments
Too bad, it seems like I'm the only one who can't play. Whenever I press play, it just shows a black screen with some nice music.
Well that's strange. I'll look into the issue after the jam is over. Sorry you didn't have the chance to play.
Yh, maybe I should finally stop using edge browser.
Concept was interesting and the sound effects were creative.
Cool Idea!
I really dig the jumping animation. It's so dynamic! style's on point. I don't think I have much feedback on the gameplay aside from what others have said. Wanna see more though!
The concept was neat, and moving the character around is entertaining. The animations make everything feel springy. That's good, because there's not much gameplay. At the start, there are enough humans that it's easy to pass the quotas. In later days, there's a glitch that causes only one human to show up... Still able to pass the quotas! In fact, because the day's quota is not removed from the day's total, if you pass the first few days, Iit looks like there's no way to fail.
Still an interesting concept that could be fleshed out.
A great game concept, but I feel like it was just an endless task of getting humans without any challenges. Maybe an opponent or a twist in the game would be nice,
Looks and sounds nice, but I couldn't shake the feeling that there wasn't a whole lot to this game. I don't know if that has to do with how easy the robot quota is to reach, or how the "robots made" counter doesn't reset between days, or just that the gameplay loop involves little more than taking people back and forth. If you can find some way to add more complexity or challenge, that would help this game along a lot.
I agree with you on your points on gameplay, most of those problems were caused by accident. Might be worth a while to fix some issues afterward. Thanks for the feedback and for checking out our game!
This is cool! I like the goofy sound effects and dialogue. Gameplay wise it felt a bit repetitive and too easy, I already reached 1200+ robots when the quota was 275. I think the days are also a bit too long, but this concept definitely has a lot of potential!
Quite fun!