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Bubble Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fishiness(?) | #248 | 3.500 | 3.500 |
Visuals | #268 | 2.938 | 2.938 |
Fun | #269 | 2.750 | 2.750 |
Overall | #305 | 2.788 | 2.788 |
Audio | #319 | 2.250 | 2.250 |
Creativity | #356 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Notes (optional)
Great game jam. I did this over my Spring Break and really enjoyed it
Pre-existing assets (optional*)
Kenney Input Prompts
Background music by WA productions
bubble (2).wav by Glaneur de sons -- https://freesound.org/s/104941/ -- License: Attribution 4.0
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Comments
I really liked the addition of power ups. Controls were a little hard to get used to, but I think that was by design. Great foundation for something fun.
Very fun game, the control are hard but ok. Good job ! :3
I survived for...a little over a minute xD really fun and challenging game! I thought the power ups were a neat addition and I really liked the backstory, nice work :)
Hey, fun games, it's working well. During my game, I seemed to one-shot all the enemies, so I was wondering if it was really useful to take the damage boost over the speed?
Damage is pointless for the most part. I messed up the balancing at the end and set the enemy's health scaling too low. Thank you for playing the game!
Managed to get 8:46, when I read in the description it becomes almost impossible around 10minutes I wanted to try and get it... but its really almost impossible haha
It also took a while to get used to the movement controls, but I like that the start of the game is forgiving enough to try and figure out the movement without getting punished too much by the enemies. Good job!
Thank you for playing the game! Theoretically, the game can last forever, but I set up the enemy scaling with 10 minutes in mind. That's when a new enemy spawns every 0.1 seconds and many other stats start becoming ridiculous.
A fun game. my score is 8:30. i love that you put effort in two different control schemes.
Good work!
Thank you for playing! I enjoyed the default movement cause it made sense to me that when you press W you go forward in the direction that the fish is looking. When I played around with it some more I realized how difficult the movement can be. So then I made the alt control so people can play the game without being too frustrated with the controls.
I liked the vampire survivor mechanic
i was a fish alright. blub blub
Gameplay is admittedly not that deep but it starts to reel you in after you die the first time, just like other games with the same bullet hell hook. This is not merely a watered-down vampire survivors, but angles towards a raw tale of survival in a fish-eat-fish world.
For SHORE!
Fun Fun! Would fish again.