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I Wish I Were A Fish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #379 | 2.333 | 3.500 |
Audio | #398 | 1.667 | 2.500 |
Creativity | #461 | 1.833 | 2.750 |
Overall | #475 | 1.767 | 2.650 |
Fishiness(?) | #508 | 1.833 | 2.750 |
Fun | #525 | 1.167 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Notes (optional)
A little late to the party but I'm here
Comments
I saw your game in one of the "Share progress" thingys earlier and decided to check it out.
I managed to start it but it was not very convenient.
Now, i don't really know anything about Mr. Limpet, so i can't appreciate the story in a way a fan would, but i liked it.
Visual style is by far the best part of this game.
And walking around is kind of tedious and slow. There is no reason in allowing players to walk on both axis when paths are pretty much linear. I missed a trigger a couple of times because i walked down a bit.
ok thank you for letting me know it worked and the constructive criticism. I see this game as more of a rough draft(like every game I've made) as far as the movement with the character the step above that is just too quick and doesn't look right... Trust me I would like him to move faster. As far as him walking around idk I want to do more with it but I'm only one pretty inexperienced individual and I only had a couple days to do it and I'm kinda trying to get rid of a migraine I got because of the tunnel vision i got working on it. But I see your point and agree. Thank you!
unfortunately couldnt get it to run either. sad cause it looks amazing. just wanted to say good job though, i am sure you put a lot of effort into it and that shows through the screenshots.
I read your post below. if you are looking for an engine you could try Godot, its free and has a pretty low barrier of entry imho.
Thank you for letting me know. That bums me out, but I should try to learn how to use another engine anyway. Can you or anyone else point me in the right direction? I have tried to learn other engines before (Godot being one of them) and have difficulty teaching myself how to use them- partly due to the fact I don't always have a lot of time. Trying to learn via YouTube is like looking for a recipe online- I want simple instructions and no corky personalities.
If you intend on creating the same kind of games like you would in RPGM then i suggest you stay on RPGM. I presume you just need to find a different version or edition or something because i played a ton of RPGM games and most of them work fine without any of the prerequisite shenanigans. I don't use RPGM myself so i don't know for sure. But if you are open to create something different of in a different way Godot and Unity are basicaly your only options. They are popular and relatively simple to use. Though you should learn coding on C# to use them.
Couldn't run the game. Says that RGSS202E.dll could not be found. When you zipped up your game you forgot the 'dlls'. SDL2 Framework is the same way
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