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RunieStory - Gameboy color / Analogue Pocket's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 4.333 | 4.333 |
Sound / Music | #7 | 4.037 | 4.037 |
Game Design | #11 | 3.704 | 3.704 |
Overall | #12 | 3.704 | 3.704 |
Gameplay / Fun | #15 | 3.593 | 3.593 |
Innovation / Originality | #36 | 3.296 | 3.296 |
Theme | #48 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about making friends with the locals or even getting married via gifts and talking every in-game day to raise the friendship stats.
Did you use any assets?
I sometimes used some assets from this pack: https://teaceratops.itch.io/farmtiles and my old unused tilesets
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Comments
Many feelings on this game, for it would most likely have been my most favourite, if not for some big caveat. The graphics are gorgeous , especially the character arts. Also the environments are very detailed. The ideas of farming, item shopping, leveling and money farming bring many mechanics to the table that could have been made for a really great mixture. The scope of this game is quite big, but, from what I played of the action portion of the game (first dungeon + boss) it is pretty good in its spacing of content, it never felt like something overstayed it welcome or things like areas were to big or drawn out. The music was great and the sounds good, it even had voiced lines for the welcoming lines of characters.
But now I get to the mayor flaw: The combat. It is a big part of the overall game, so it is quite center staged and it was, sadly , frustrating. The hitbox of the characters sword is quite short and can only hit the front, not a bit diagonal. So parts become a problem were enemies place themself to the side of a bottleneck like a bridge and there is no way to hit them without getting hit by them. Also there is nothing like a stunlock or knockback mechanic to avoid hits by enemies. Many enemies recklessly charge into me and hitting them does nothing to get me out of harms way (Except for the snakes , if i analysed it correctly) . Also their hitboxes linger a bit after beeing defeated.
Those would be the main points that led to a lot of frustration, which is why i only played the first dungeon. I surely was able to port home at every point, but it felt like trial and error and walking back again and again was a bit annyoing.
The theme was not 100% met, but this is a bit subjective. One would say having combat is not "friendly" or romancing is not quite the same, but i don't want to get to hard on this. If those points were fixed, this game would have been stellar and surely placed first or second for the games I reviewed. This is why this is possibly the biggest review text I wrote, because i really saw the potential and talent behind this one. Please don't take it the wrong way. :)
- Vashetrockner from ncon_ev
luckily a lot of complaints about the game was fixed especially the pathways where it felt impossible to not be hit and much more forgiving difficulty as most players would die way too much at the beginning of the game, especially bosses were too frustrating imo and wish I had a day to at least play test my game before releasing. Thanks for the feedback and I do plan to add knockback in my next game to make it better and different attacks like projectiles and slowing down enemies with status effects. (Oh by fixed I mean at the moment I cant update right now as I'm locked out from updating my entry until the jam ends)
The most irritating is the never-aligned passages. And I'm nitpicking.
You really need to make GBS tutorials for the complicated stuff, tho I was deconstructing in my mind while playing and got some useful insights. Loved the swin(e)whirls! (how are they called?)
A rather ambitious game, it has good potential for the genre. The music was very well implemented, making you feel immersive.
The art I found quite inconsistent, sometimes too polluted, other times detailed just right. But it had a good character design and the enemies did really well. I think the combat suffered the most from the lack of time, a little tweak would be nice.
I hope you have a great job in the next games!
I already told you on Discord how much I admire this game. It's just crazy how much you managed to get done in just a single week. And I am also amazed by how much talent fits into a single human being.
PLEASE(!!!) keep working on this game and make the world larger. I could see myself play this for hours. This game needs a physical release. If the world is larger and everything is polished and fixed, I would definitely buy this game on cartridge.
Unlike other comment writers I really like the speed of the walking. Might feel a bit unnatural at first but it makes gameplay a lot more dynamic in my opinion.
awesome job on making such a large game in only 7 days!! that's SUPER impressive!!!! i am terrible at combat and keep dying, but that's okay: charming friends and quite the journey! many things to do and keep me busy - the biggest issue i had, though, was the mc moving so fast that movement can get quite hard for me.
but everything is so lush and beautiful and the beats are BANGIN'! amazing job and thank you so much for sharing this game!!!!
As I don't know the English language very well, I always have a little trouble getting into this kind of game, but you can't help but be dazzled by the GBC graphics :D .
I also liked the customization of the screen for the DMG, and its non-working, and the music is particularly exciting too!
Bravo, in 7 days it's impressive, even under Gb studio !
This is something I really wanna see and play in the future as a full game! Incredible graphics! I thought the player may move a little bit too fast, but it might be good for the jam format so people can get further. I won't be able to play through it all during the voting period, but I played enough to leave my thoughts and rating!
I see this game becoming a full release in the future, very ambitious.
a few suggestions:
otherwise, great! I will definitely play more.
Clearly the most ambitious submission of the jam; polished up it would be a great game for release!
This feels like a slice of a complete commercial game, it's so impressive. If this is a week's work (plus a little extra) then I want to see what a few months' work would be like with playtesting and feedback. The combat needs quite a bit of work to make it feel fair, but this is already beyond what I expect to see from a game jam. The world, artwork, menus, systems, music, everything basically, are all way above the usual GB Studio standard. I hope you can push them even further outside of a jam.
thank you, as soon as the jam is over, I'm going to update the game to be easier as there were also some bugs I fixed
Good job , a lot of work there
Wonderful graphics and very ambitious entry. Need extra testing to fix some details but it's one of the best entres, no doubt.
Id pay money for this
Not really fit the theme imho, since you marry them by the end [kinda defeats the friend zone flag lol], but this game is one of the most awesome and polished-looking games in today's jam. definitely, my top pick if the theme was "harvest moon / stardew valley likes"