Play game
Soupis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #9 | 3.507 | 3.556 |
Gameplay / Fun | #10 | 3.452 | 3.500 |
Sound / Music | #10 | 3.398 | 3.444 |
Overall | #15 | 3.306 | 3.352 |
Graphics | #17 | 3.343 | 3.389 |
Innovation / Originality | #23 | 3.178 | 3.222 |
Theme | #29 | 2.959 | 3.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main antagonists are a group dedicated to trying to surpass time. These characters have a handful of time-based puns and names.
Did you use any assets?
Yes, and they're linked on the project page and mentioned in the game's end credits.
Leave a comment
Log in with itch.io to leave a comment.
Comments
An interesting RRP and a nice game!
So I'm not a fan of rpg, but it's a pleasure to go through this one, but I didn't really understand my goal? I also recognized the musics for having used them myself in games :D , anyway for such an ambitious game it's complicated to do everything alone in 7 days ... Good job !
I am not really a RPGs fan, but I play with pleasure.
I am not really a RPGs fan, but I play with pleasure.
Neat! It was fun to play a traditional RPG, didn't expect one to be made for this jam.
I had fun playing through; the quality of life designs such as the waypoints and playing the bosses after opportunities to go back and heal up was appreciated.
I ended up getting to the credits, but did I miss something with the house in the bottom left corner of the map? The locked one?
Overall, it was a good experience and I think you two could make quite a fun RPG that's fully customized to the world/story!
There's just some bonus dialogue I put in once you beat the final boss, I'm glad you enjoyed the game!
I should've saved first, I would've liked to explore more :(
Pretty fun game, i love the graphics :)
I'm glad you enjoyed it!
I'm a big fan of turn based RPGs, so I enjoyed playing this. Being able to save anytime you want is great when playing on a handheld it gives you the flexibility to just play a few minutes. I liked the shortcuts and teleports into the deeper levels of the dungeon because it saved me from walking trough areas I've already beaten.
I think a great improvement would be to tell the player how many damage his attack has done. I understand that you don't want to tell the player the enemies hit points to keep up the tension during the fight, but maybe you could display something like "Your attack dealt 3 damage". Without knowing how much damage my attacks are doing, I didn't feel any progression through leveling up and finding better equipment.
Thanks for the feedback!
meh lots of default gbs assets, i can't say much. found myself running from battles most of the time, unfortunately. i think the bar is a base to get missions? if so thats neat but uninspired. makes for a decent gameplay loop though.
this concludes my analysis of this entry.