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MoonShot GameOff 2020 attempt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #283 | 2.429 | 2.429 |
Gameplay | #324 | 1.929 | 1.929 |
Overall | #330 | 2.000 | 2.000 |
Innovation | #395 | 1.643 | 1.643 |
Graphics | #416 | 1.643 | 1.643 |
Audio | #437 | 1.000 | 1.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://ballerbajan.itch.io/moonshot-gameoff-attempt
Theme interpretation
You are an astronaut with time and space powers. You have only one shot, however whenever you are in harm you will be jumped to a new dimension. Your goal: SHOOT THE MOON
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Comments
This is pretty interesting first game. Very creative, congrats!
Pretty nicely polished game. Well done!
Wow! I didn’t expected to find some hidden places, really cool! The control feels ok and I really like the jumping effect. For future iterations would be nice to add some sound effects or music.
Good job!
Congrats on finishing a jam game, if you're new to development!
The game was interesting, although some parts the gameplay felt a bit clunky (for instance, you had a laser, but really didn't use it that often). It might have helped if there was a clear goal or some way to see progress other than finding more notes and more secrets.
Simple sound effects and music would be a good thing to add to future projects!
I did find one bug, which was falling off too far to the left in the first dimension, as mentioned by another commenter.
Great work for a month!
Interesting idea with knowledge checkpoints substituting save points. Execution is a bit confusing though with no real direction for the player and inconsistent art.
Nice starter game! One critique I must give you is about the control scheme. Currently, with the way you have the controls set up, there is no comfortable way to position your hands for movement, jumping, and aiming/shooting all at the same time. Try making the spacebar jump, so we can use it and WASD for movement, while keeping our other hand on the mouse, or maybe add the jump button to right click on the mouse. Whatever you prefer is fine, as long as the player can press all the buttons that they need to at any given time. Nice job still!
Didn't manage to complete this one as I managed to fall off the world by jumping all the way off the left of Dimension 1 ;_;
I did think the idea of looking for clues was good though, that kept me exploring for a good while trying to apply the secrets I found.
An indicator to tell me what dimension I'm currently in would be handy, it was a little hard to keep track of while also trying to remember the clues. Also the camera felt a bit odd. Maybe the damping or the lookahead is too much?
Congrats on starting out with game dev though! I hope you continue working hard on learning Unity.