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Moon Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #195 | 2.714 | 2.714 |
Innovation | #207 | 2.571 | 2.571 |
Gameplay | #242 | 2.429 | 2.429 |
Overall | #266 | 2.429 | 2.429 |
Graphics | #297 | 2.286 | 2.286 |
Theme interpretation | #384 | 1.857 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://dep-kun-codes.itch.io/moon-invaders
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Comments
Really enjoyed the music and art style of your game. Good job.
Cool retro vibes and background music! Interesting concept with all the different abilities in place, adding variety to the gameplay. Great work!
I really enjoyed playing this game, congrats!
As feedback: please, add a start button/text on the main screen, I wait for the game autostart for a minute or so until I read the comments haha. There's something weird about the resolution, you should definitely check that out. Finally, a small fixed level as tutorial would be great to understand the basics (for example the blocks as health works great but I didn't know you could attack enemies by pushing them).
Pretty nice game! I love the simplicity, the chill background music and the wide variety of abilities. I’ve reached level 7 for now…those squirrels are too mean.
Pretty cool - I had to zoom out my screen to play it (like a few others), but I really liked the ‘they move when you move’ mechanic and the kinda ‘turned based’ attacking by choosing to bump into enemies :)
Nice. Brings back memories of Commodore 64 games.
(The browser game window was too large. I had to go full screen and zoom out in my browser to play at all.)
A bit difficult to play given that the screen is very big and I do not have an American keyboard (wasd are not at all in the same places on my keyboard). However, I found the game quite interesting.
I really liked the concept and the overall gameplay. You have to plan out your moves and use your abilities correctly. It would be nice, if you could solc´ve the scaling issue, but it was fine for me to play it at 50% scale. Nice game!
Interesting concept, loved the little priming animation to show where enemies were going to spawn, but I seemed to be able to attack after I die, and some of the abilities don't work/I'm unclear of when to use them. Overall fun time-waster, and the audio is great. c:
you are correct i didn't notice this when play testing it but it seems if you use a self damaging spell and "die" you are able to use spells after that.