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A jam submission

BladiusView game page

Gladiatory deckbuilding slasher
Submitted by shiftBacktick — 2 days, 21 hours before the deadline
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Play synth

Bladius's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1653.0313.500
Audio#1992.8873.333
Graphics#2992.4542.833
Overall#3262.1652.500
Gameplay#3801.7322.000
Theme interpretation#4191.7322.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL:
https://github.com/nicross/bladius

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Comments

Submitted

Sorry, but the game manual was TL;DR. 

Submitted

I honestly didn't know what was happening, sorry! I thought it was a really long intro but I was supposed to be doing something. Would love to try it again with more clarity!

Submitted

I have absolutely no idea whats going on... Sorry, 

I'm sure there is fun to be had with the good audio and all, but I don't have the patients to figure it out

Well done

Submitted

After some time figuring out how to play I learned how to fight but found it a bit difficult to know whats actually happening. I would include a tutorial or something like that to show players what to expect. I found the game surprisingly fun and your idea it´s really innovative. Good job here!

Submitted

I agree cdcox, the game seems very innovative but its hard to tell what's going on. 

Submitted

Crazy innovative, more games should use 3d audio and fighting in the dark.  It was tense and really involved my senses. It was a little hard to tell what was going on/what my resources are. A little more sound to indicate if I was winning or losing and maybe like what my stamina was would help. The game was really fast and challenging which I appreciate but it felt like both me and my foe took a ton of hits which made progression tricky to judge. A really solid start and the deck building was a neat addin.