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A jam submission

Cr1cktView game page

There is more than 1 bug in this game and some of them are intentional!
Submitted by Siôn le Roux (@sinisterstuf), Acros_NA, Thesryn — 2 hours, 8 minutes before the deadline
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Cr1ckt's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#603.9143.914
Innovation#933.4293.429
Audio#1842.9712.971
Overall#2152.9712.971
Gameplay#2232.7432.743
Graphics#2492.8292.829

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL:
https://github.com/sinisterstuf/cr1ckt

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted(+3)

This is a hard but addicting game. I got stuck a bunch of times and despite being determined to make it to the end, the glitches made it pretty challenging to see where the fruit was when I got to the top, so I  was aimlessly jumping around until I fell in the water and was sent back to the beginning so I gave up :). Really simple concept but well executed. Sure, a jump meter would have been nice but I eventually got a feel for the jump power and was flying through the map after a few minutes of playing.

The background track is awesome. Overall great game!

Developer(+1)

Really glad you got the feel of the game, (I would say I'm glad you got addicted, but that doesn't sound great!)
You may have read that the jump meter was in the pipeline but, that ended up not being a top priority, and honestly, I like the minimalist (non existant) hud anyway.

Developer (1 edit) (+1)

Hats off for your perseverance!

flying through the map after a few minutes of playing

From our play-testing this was our impression too; easy to learn but hard to master. Thanks for trying out our game and glad you liked it, it sounds like you really got a feel for it.

Submitted(+2)

Nice work, the mechanism of jumping is quite hard to master though.

Developer

Thanks for the feedback, we were aiming for a different approach than normal platformers with the jump-only controls revolving around the cricket in the bug theme. With a bit of practice it should be easy to get the hang of it though :)

Developer

Thanks for taking the time to have a look at our game!
We had planned to make things slightly more intuitive, but time constraints didn't allow us to explore that much.
If you do end up "mastering" the mechanics (and also familiarizing yourself with the map) the whole game can be finished in probably less than 3 minutes. So we can't have it too easy.
But I do 100% understand that failing in a game being a requirement in order to learn is not for everyone (e.g. souls and rogue like games)

Submitted(+2)

Thats really the maximum of BUG you can put in one game👍. I did it in 123 jumps which was fun but in there end there were only few pixels left to see XD

Developer

Congratulations! I’ll add your name to the highscore list! Glad you appreciated the multiple layers of the “bug” interpretation of the theme.

there were only few pixels left to see

If the darkness gets too overwhelming you can jump into the water to reset it. Although it’s understandable if the idea of starting from the beginning is frustrating 😅

Submitted(+2)

This is the game I've seen in the Jam written in Go, nice work. Sometimes the character was floating above the ground or in the air but I really like the chill music and the graphics.

Developer

Thanks for trying it out!

character was floating above the ground or in the air

You may consider these intentional bugs 😉 without them the game is nearly impossible to complete.

Glad you appreciate the art and music. Go isn’t a typical language of choice for making games but it helps keep things simple and straightforward, especially with the dead simple game library Ebiten.

Submitted (1 edit) (+2)

I agree with the comment about adding a jump meter. It's hard to tell how far you're going to get with a jump. The audio was very charming.

Developer

Glad you liked the music, if we’ve got capacity after the jam is over the jump meter is on the top of our list of enhancements to add to the game, thanks for the feedback!

Developer

Thanks for having a go anyway, due to time constraints we didn't really get to play around with a visible hud.
Most of, well everything was a first time thing for us(sinisterstuf programmed this using Go (who does that)) not that a jump meter is overly complex, we had one designed already but it was on the back burner.
If you get any spare time, and aren't stressed out from giving feedback to loads of pixilated games, I encourage you to come back here, and see if you get the hang of it.
Once you do, it's more of, trying to get everything perfect for a lower jump count, than trying hard to finish the game.
Plus, the music is pretty funky hey :p 

Submitted(+3)

This is a really interesting game with unique control mechanics. Aside from some visual glitches like the rendering of the cricket, it was really fun to jump around the environment. I think it would make the gameplay more consistent if there was a "jump meter" that visually indicated how much power we were putting into a jump. But I also like the idea of leaving it up to the player to get more comfortable with the jumping and judge it by feel/timing. Great job!

Developer

Thanks for taking the time to leave feedback! The jump meter was actually in our backlog but it didn’t make it in before the deadline and we decided it was playable without it, like you said the player needs to get the feel of it.

How far did you get? If you finished, how many jumps did it take you? (Trying to judge if the game is too easy or too hard).

Viewing comments 6 to 1 of 26 · Previous page · First page