Play Debugger
PatchDroid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 4.073 | 4.073 |
Gameplay | #11 | 4.091 | 4.091 |
Graphics | #17 | 4.382 | 4.382 |
Audio | #31 | 3.836 | 3.836 |
Theme interpretation | #69 | 3.891 | 3.891 |
Innovation | #86 | 3.473 | 3.473 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/ArtomD/Game-Off-2021-11
Leave a comment
Log in with itch.io to leave a comment.
Comments
Loved the concept and game mechanic! The neon colors are nice touch. The text shown at the start of each level was helpful to know what to complete.
Nice graphics and solid level progression! After some time (especially at the last level, that one was precise) I got a bit bored from the repeating jumping/dashing sounds. What could have help is using different pitches even so slightly or giving the sound a high tone finish just like in different arcade games (eg. super mario coin, donkey kong (1981 ) powerup sounds). Great game!
Cool design, good controls and nice graphics. I made it to level 10, not usre there are more but you could actually make very interesting level design with these introducing and, or, xor, etc gates. Good job!
Loved the neon graphics and fun gameplay - great work!
Fantastic implementation of the theme, very polished and was fun to play!
An awesome looking art style! I like it! Overall, great job
Well performed puzzle platformer - I liked everything about it - progression, controls, design, visuals!
Nice game, enjoyed playing it
this is solid. very cool intro to how to play . graphics simple but i like the neon effect + trailing particles . good music loop . very cool. gg
The sound/graphic design is excellent.
Really nice graphics! I felt like you did a really good job introducing each new game mechanic without it being overwhelming. I liked the game a lot!
Cool graphics! I like the idea of fixing the world you're in. Great job!
That was a very nice experience, I loved the art and music.
The atmosphere and the whole game in general was really relaxing, yet started to get more intensive mechanically towards the end of the game, and that's cool !
Every new mechanic is smoothly introduced, I didn't have any struggle to solve a puzzle that I can blame on the game design, was sometimes just me not having looked everywhere haha
Loved it!
This is a great concept for a game, I can see a lot of potential here!
This is a great concept for a game, I can see a lot of potential here!
I love it your game!! Really fun and difficult at the same time. I wanted to keep playing until pass all the levels. Amazing graphics and concept also!! Really well done :3
Wow! Your game had it all! Beautiful graphics, a fun gameplay loop, and the controls felt great! And the progression of difficulty and teaching new mechanics was spot on. Well done, guys!
Thank you, I wanted to make the learning curve steeper but was overruled and it looks like it was the right choice! Glad you liked it.
wonderful puzzle platformer! the graphics and sound are very pleasant, and the rooms are nicely designed. overall it's a nice and chill experience, super amazing!
Wow I had so much fun playing this game. Wish there were more stages! I love the graphics and especially the shadowy bit trails! Great job!
I also wish we had time to make more stages. In the end we decided to make more introductory stages to easy in the learning curve which looks like it worked out well but we ran out of time to make the more complicated end game ones.
This was great! Clever puzzle design, great graphics, and subtle, atmospheric audio made it a great experience.
There was one place where I was jump/dashing up to hit the broken panel and it kept moving down towards me instead of up. I tried a few times and eventually it went up instead. That was strange/finicky.
Very cool game.
Thank you. The panel interaction is a little buggy if you are inside it when you start dashing. It tries to go up and down at the same time and maybe looks like it goes the wrong way. It should work if you are away from it and dash into it.