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Full Market's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #206 | 2.870 | 2.870 |
Overall | #222 | 2.957 | 2.957 |
Theme interpretation | #244 | 2.870 | 2.870 |
Graphics | #264 | 2.826 | 2.826 |
Audio | #275 | 2.565 | 2.565 |
Innovation | #338 | 2.174 | 2.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/rundoom/Full-Market
Comments
I like you can have different weapon and upgrade them. Game feel/combat feedback is lacking. Should have add a little bit of camera shake when you shot, hit, took damage. add slow motion when you got hit or die.
Nice submission! I liked the upgrades system, and the zombies were fun to kill. One problem I had was I kept running into invisible walls at the borders and getting killed there, I think those edges should be represented visually somehow.
Also, there's a typo in your game description: ЛКМ in English is LMB, not LKM
Funny game! Simple graphics and nice shop concept. Good luck!
Ran ok in Brave browser.
Funny game! Simple graphics and nice shop concept. Good luck!
Ran ok in Brave browser.
Game also did not work for me in Firefox :
"Warning!
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation
SharedArrayBuffer"
Worked fine in Chrome. Game was quite fun to play, although is was at first not clear to me why my gun wasn't shooting. I thought it was reloading but I think it was that I was too close to a zombie and it was trying to use my knife instead.
Could have done with a kill count at game over instead of just restarting but overall: Good job !
Fun game. For me, it ran fine in chrome, but not in firefox. I kited the zombies all through the woods before I found the market. Was happy to get that first upgrade.
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