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iH3lp

42
Posts
1
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A member registered Oct 05, 2022 · View creator page →

Creator of

Recent community posts

There should be an option for title replacement feature to only activate in certain scenarios when there are no user submissions. I want it to keep original capitalization if the title is written normally, but convert it to Sentence case if the original is WRITTEN IN CAPS

Took me a couple of restarts to figure out the mechanic, but when I did the game was extremely fun.

One thing I'd improve is the difficulty progression: the game is very hard and unforgiving at the start, and then it instantly becomes easy after meeting Anny. It'd be better if the change in difficulty happened gradually instead.

The bgm is very fitting, liked it a lot

Overall, it's one of the best submissions I've seen

I am proud to admit that I didn't have to count letters to pass level 6

Didn't understand I'm supposed to switch between rooms and was very confused. After I figured it out, it was very fun to play, though it's a little hard to monitor all the rooms. Great interpretation of the theme btw!

A nice adventure game with interesting story

It would be nice to have a map to remember where all the buried items are

I didn't know 3D is possible with pygame, TIL

See through walls in a labirynth make it surprisingly intersting, I enjoyed collecting all the plushies. Great game!

Found 3/6  mementos. The puzzles are amazing!

Made it to wave 51, it's very fun to play

The game would benefit from some interface improvements:

  • showing tower's range when placing
  • showing number of coins that you get from selling tower & confirmation prompt,
  • previewing number of enemies in the next wave

This is awesome

Can someone explain why location of Harrison Temple starts with n? I bruteforced the password.

Found 28 Neuros

Combat mechanic is fun, it would be cool to have a boss fight at the end

Very sweet story, I liked it

During boss fight the hitboxes felt off and bullets were too small, but it was fun anyway

The story starts a little rough, but it gets better gradually as it unfolds.

I read the entire thing, really enjoyed the ending. What the story lacks is more detailed backstory for all the characters, but it's still very decent for one written in 72 hours

The mix of 3D and 2D is pretty unique, I liked it

Apart from the camera bug, it plays really well

An excellent use of the theme, really enjoyed deciding which skills to pick

A very unique concept, I like it!

It has a potential to become a nice mobile game to kill time

A nice platformer, though I wish there were more levels

This is so cool, didn't expect such a well-written and funny interactive novel!

Also, it was a clever move to include FIRE-WATER game in your story, now the law requires I rate it 10/10

:SoCute:

I enjoyed the story, it's funny

Good luck finding your sanity!

Truck SFX is perfect wdym

Very cute art

Jumps are unnecessarily hard

I only managed to collect 5 password pieces, then alt+f4'd after falling on the same platform multiple times

Played for around half an hour, and would've played more if didn't get caught by a mistake.

I agree with people saying it's addicting, you did a great job designing the gameplay

That's a lot of art for a game made in 72 hours. I enjoyed the story!

You won't believe what this mosquito did today

He thought outside the box and broke movement for evil

The fact you can't jump while standing on a rising platform is the most annoying thing ever.

Other than that, it's a cute game with great music and art

Thanks! It's my first multiplayer game, learning how to do it was really fun

The servers are hosted on my laptop

I like the accurate representation of Filipino Frank

Oh believe me, the scuff is there, your issue just proves it.

Do you have a screenshot of the 200 points, by any chance?

I like the level a lot. The character and animations are awesome as well.

Wish there was some way to get rid of the enemies though, because hitting them doesn't seem to do anything

Thanks for the feedback!

After pressing E on the sphere you need to look around and search for 3 clues, and then go back to the sphere and solve a minigame to trigger the transition. Sorry if this moment seems unintuitive, that's a design flaw on our end.

Thanks for the feedback!

By camera flow, do you mean sensitivity during gameplay, or the speed of rotation during the animation?

Nice game!

"It's almost scary how good I am" - Morgana

Kaneshiro's palace ost blends in surprisingly well with the game, I have to admit. Thanks for the feedback and your gameplay!

Thanks for the feedback!

You wouldn't believe how many times it happened to me during development 😅

Gameplay is fun, really enjoyed fighting and the enemy is well-made. Though I wish there were more attack I could use to make it less monotonous

Art is nice, but the text is out of the speech bubble making parts of it impossible to read.

Nice puzzle game, and your style is cute

Great work on the cliches! There's so much of them that it's almost impossible to believe that you managed to tie them all together this nicely.

A very impressive entry overall!

Character design is soo cute