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Newton's three basic principles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #141 | 3.091 | 3.091 |
Gameplay | #231 | 2.727 | 2.727 |
Theme interpretation | #258 | 2.727 | 2.727 |
Audio | #295 | 2.455 | 2.455 |
Overall | #311 | 2.545 | 2.545 |
Graphics | #330 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/yedadaad/ND
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Comments
This game was entertaining! good work!
I wasn't clear how to bring down the fishing kids either. I read your comment about helping fish. I saved one, but I'm not sure how that helped. The mechanics of the game could work, but it needs some polishing with the art fitting together, the sizes of the puzzle elements fitting together and a little more explanation of what the player is doing.
I enjoyed the physics mechanics but the cart sprites kind of blended into the background and the hit boxes were inconsistent.
I love the crude art and the very honest: "This one looks like... the writer ran out of time" :D
Well done !
Interesting conception of the game. The gameplay is extremely simple, but interesting in its own way. Graphics is probably taken from the assets, but taken well. In some places, graphics are extremely ugly and not looking, for example, in the main menu, and the image of the shark in poor quality.
the whale is so cute!
you are also very cute
Love the graphics and animations in this!
I wasn't clear on how to drag the fishermen down though, seemed going to the surface and holding down was what worked best, but it still took ages, did I miss something?