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Load Balancing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #38 | 4.077 | 4.077 |
Graphics | #103 | 3.692 | 3.692 |
Innovation | #111 | 3.308 | 3.308 |
Gameplay | #206 | 2.923 | 2.923 |
Overall | #208 | 3.077 | 3.077 |
Audio | #242 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/AlexYam94/GameOff_2023_Scale
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Comments
Nice game, I liked the concept and the interpretation of the theme. It wasn't always easy to control the objects (especially their orientation), but it was fun to try to find a little spot for them. Good work
Nice physics-based puzzle! it's the first one I've found in this jam and I have to say it's done very well! Perhaps a bit of fine tuning on the interactions would have improved the experience, however, excellent work. I also appreciated the very clear tutorial.
Nice gameplay, art, and theme interpretation, good job!
Neat concept - I particularly like that your game is relatively hands-off with the explanation and lets the player innately discover what's going on and how to proceed. Also really liked how you could chain objects off one side of the scale and still have the core mechanic work properly - at one point had a chain of umbrellas going which was pretty satisfying.
The actual movement of the pieces was probably the only part that felt off - I feel like the concept would work almost as effectively if clicking the object simply anchored to it at the clicked position. Toward the later levels, trying to coax the objects into a stable position started feel more frustrating than rewarding, but I can also see why you might have chosen the current control scheme.
Good job on the game!
I actually tried to put the direction indicator at where the players pickup the object.
It just goes off when the object rotate. Tried rotate the indicator with the object, at some angles it works, at other angles it just flying around.
At the end couldn't figure out how to implement that and just go with putting the indicator at the centre.
Not the most exciting game, but I can play this nice puzzle game, when I have time. :)
Quite a mighty-fine puzzle game you've got there, and it absolutely fits the theme. The art is quite nice and the animations are fluid. The only thing I have to critisize about this game is that the collisions and gravity can be a tad frustrating at times. Other than that, great job mate!
I felt that too when I am play testing. But didn't have enough time to figure out how to manipulate Godot's physics yet.
Nice. Cool that someone did a physics stacking puzzler. It was fun getting some of the shapes to fit.
Thanks. I want to add more levels but can't think of something more fun and challenging with existing limitations.
Really fun game, very pretty with a cool vibe and the sound design was nice and smooth. The controls were really rough and kind of hard to control and balancing things got really tricky. I think it has a lot of potential but needs a little polish.
The closer your cursor is to the object, the slower it moves. Maybe I should make it more obvious.
Nice job! Although I really liked the concept and the overall atmosphere of the game, I felt that the controls were a little bit clumsy and hard to control. But I really enjoyed it :)
The closer your cursor is to the object, the slower it moves. But this may not be obvious enough, I think making the direction indicator scale with velocity is a good idea.