This game is one of the favorite games I played for this jam, you did a great work. I like the retro style, the D&D vibes and the sounds/ambient is really great. I have only one question : is there a end? Because I would like to try hard this game.
Play game
depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #18 | 3.917 | 3.917 |
Overall | #85 | 3.583 | 3.583 |
Graphics | #138 | 3.500 | 3.500 |
Innovation | #146 | 3.167 | 3.167 |
Audio | #208 | 2.917 | 2.917 |
Theme interpretation | #321 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/zzox/ggo23
Comments
Cool game! I really like the artstyle and the vibes the game gives off! It really adds a lot to the overall gameplay experience. Also nice concept overall, I very much enjoyed it! :)
Very cool! Great style and loads quickly. The level design could be improved, there is nothing to pick up in the rooms. Aiming with the mouse isn't my favourite, I would prefer just using the keyboard.
Hello! Played your game live on stream today, thought you might like to see my live reaction and comments to it! https://www.twitch.tv/videos/1995856524?t=1h41m21s
I was really surprise this doesn't get more attention. The attention to details and polish is amazing. I was a little sad that there wasn't items to collect along the way, but you definitely got something solid here. Keep up the good work!
This is super fun to play. It took me a second to figure out how to actually cast spells but once I did I had a hoot. The art style rules, the animations look good in the minimalist style, and the sound design is nice.
Some music may have added a bit to the immersion and a simple tutorial could also help. However, this is overall very well done.
Great work
very nice little dungeon game. Seemed a bit simple but after the dragon boss monster variaty also increased.
A fun game! I liked the variety of monsters, including the miniboss on floor 4. I found that it was easier to stick to one spell than switch them up so I didn't end up using the wind one very much, might have been nice to have an incentive to do that. Great job!
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