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A jam submission

Scales Of AnubisView game page

The Weight of Your Heart Determines Afterlife
Submitted by kvebers — 3 hours, 8 minutes before the deadline
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Scales Of Anubis's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#843.7693.769
Innovation#1723.0003.000
Overall#2193.0003.000
Gameplay#2532.6922.692
Audio#2552.6922.692
Graphics#2982.6922.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/zstenger93/GitHub_Game_Off_2023

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Comments

Submitted

It is a good game and I think it has a good scale of difficult, which is hard. So good jobs :)

Submitted

Very nice take on the game and I like the visuals too :) I hope you will keep improving it since this is very well done!

Submitted

I liked the concept, but could never figure out an effective strategy to win. I tried to just run away, to avoid growing too big, but there ended up being too many to effectively run away, and if I killed anyone, the growth made it extra impossible to run away. If you see this comment, I'd be interested what your intended strategy for players is.

Either way though, had fun, thanks!

Developer

Hey, thanks for the feedback!

The strategy that worked for me consistently, was to run away and occasionally clear some minions, and allow the passive scale down and regeneration to take the most effect. At some point you need to willingly give away health and focus minimizing it with shield, due to the risk of emplosion.

But the main idea is to find the balance between the size and health.

Submitted

It took me a minute to get the idea of scale but once I did it made the game more fun. It feels powerful, I think something like more damage would be cool as your scale increases. Some sound design for impacting enemies would add a lot to the weight of the sword. The sword and shield interaction was super fun to use too. Really like the idea, good job!

Developer

Thanks for the feedback. Those are great points for improvement.

Submitted

Nice job, I like that you have to move the mouse in order to attack, really unique! Besides that I think with a bit more polishing this could be a great game!

Submitted

Very cool, I’m a big fan of the ability to swing your weapon by moving the mouse, and the ability to independently angle the shield.

(Funny enough, I also ended up using the Anubis scale as a theme for my game.)

Developer

Hey, Thanks For the feedback! Will check out your game!

Submitted

Great and innovative concept. But the enemies often get stuck on corners and sometimes one just stops walking and blocks everyone behind him.

Developer

Thanks for the feedback! That is a good improvement point we can look into.

Submitted

Really enjoyed it. I'm terrible at combat and was devoured by Ammit more than once, so I love that you provided settings to adjust the enemies' spawn rate :-)

Developer

Yeh, we had the same struggle. Great that you enjoyed the game!

Submitted

I really like the devourer of souls scene, game play was a little slow.

Developer(+1)

Thanks a lot for your feedback! Will try to improve it!

Submitted

Vampire Survivors vibes but attacking, blocking, and turning giant. Good job!

Developer

Hey, thanks a bunch!