Ah a fellow game with spells! I enjoyed this! The variety of powers (incl raising the dead) was satisfying to use. I found it easier to play using the tab function so I'm glad you added that. The graphics suited the game and gave it a mystical feel. Nice work!
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The Lich Queen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #197 | 3.227 | 3.857 |
Gameplay | #270 | 2.630 | 3.143 |
Overall | #303 | 2.630 | 3.143 |
Innovation | #311 | 2.390 | 2.857 |
Audio | #375 | 1.912 | 2.286 |
Theme interpretation | #384 | 2.032 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/miguelbras/mechproject
Comments
It reminded me diablo but we were the evil shaman now : )
Game was refreshing but I did not find it challenging much even though I could not finish it. Yes it sounds weird but most of it was just carelessness and there is no mechanic to heal back up.
I am very glad you put the "Tab" view. I learned it very late but that is indeed very needed.
I found theme integration weak. You can say player "scales up" their army but at least also write it in itchio page.
I would prefer and suggest everyone this game over paying 15 dollars to Diablo® III: Rise of the Necromancer just to raise some skeletons.
I got captivated by the picture of your game, from the first time I saw it I knew what art-style it was going to be hehehe 😄
The game's atmosphere is quite good, I like how everything is black and white except the player and the abilities, and the graphics remind me of those of the PSX in a really good way, you nailed making a classic feeling game, congratulations! 😁
The gameplay aspect is a little bit more lacking, as it lacks depth in the combat mechanics. I understand that this is a jam project, but I'd have used more development time toward the battle mechanics. Also, I'd make some more visual indications when damaging an enemy, as right now I felt they were damage sponges.
Other than that, the setting is interesting and the game has charm to it, keep working on it! 😃
Thanks for trying it out! Yeah we spend some time in the optimization process and improving fps, and ended up sacrificing the scale theme a bit by setting a threshold for the size of the army so we didn't end up fleshing out more possible battle mechanics and polishing more the balance aspect but I think it's still pretty fun commanding your army xD
And yes we were aiming for a PSX look and feel! Glad you appreciated!
Hey!
So I had some fun playing your game (which is the most important thing!)
Maybe it's just me, but sometimes I shooted skills next to enemies, but it's the only thing I've seen
Overall, it's very cool, and I like the atmosphere. Good job :)
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