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A jam submission

GloomShift-The-Scale-of-ShadowsView game page

Submitted by aterlamia — 3 hours, 27 minutes before the deadline
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GloomShift-The-Scale-of-Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3312.5304.000
Innovation#3492.2143.500
Theme interpretation#3562.2143.500
Overall#3682.2143.500
Gameplay#3971.8973.000
Audio#4001.7392.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/aterlamia/GloomShift-The-Scale-of-Shadows

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Comments

Submitted

Great looking game! Would be cool to see platformer mechanics like coyote time and jump buffering, just for ease of control (not a big deal though). The shadow mechanic is clever - well done!

Submitted

All the art is great! And i love the interpretation of the theme!

Submitted

I really like the aesthetics of this game, the world looks and feels great! What I'd like is some form of indicator which power-ups you already have.

Sadly gameplay-wise I think I didn't get too far, what I assume should be moving platforms didn't move at all for me, and the detached shadow could't get further at the far right. Maybe I missed something to activate the platforms? I'd really like to play this game fully.

I think the idea of detaching your shadow and using it as a "second" character is really unique and great!

Developer

Thank you for playing and your feedback..  The thing that is a bit unclear is that after the first time you split your shadow and go to the other side as the shadow you can flick a lever there at the end. After that the platforms move in position for your actual player to jump on them. The idea was to add a glow around  interactable items sadly it did not make it in the game

Submitted

I liked the visual style of the player character and enemies a lot!

Gameplay-wise, I got a bit lost at the first movable platforms - I think I didn't recognize a lever as something interactive. The shadow-scaling mechanic was a little fiddly, but made sense in the end. I got pulled into the game enough to finish the whole thing, I'd love to see the boss work :)

Developer

Thank you for your feedback and its good to know it was finishable even with some inconvenient things.