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The Artifact's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #22 | 3.875 | 3.875 |
Graphics | #27 | 4.375 | 4.375 |
Gameplay | #34 | 3.750 | 3.750 |
Overall | #57 | 3.750 | 3.750 |
Theme interpretation | #153 | 3.250 | 3.250 |
Audio | #247 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/JeppeLindberg/game_off_2024
Game description
Explore the strange castle, using the artifact to solve the mysteries it presents.
Controls:
WASD: Movement
Mouse: Aim
E: Bring up the artifact
Mouse button 1: Activate artifact
E again: Accept solution
A/D with artifact out: Rotate indicator
v1.1
(v1.1 changes: Prevented a softlock provoked by stepping into an area of the upper parts of the castle, fixed a display bug when playing in fullscreen)
Theme interpretation
The main puzzle that the player need to solve requires figuring out the minor mechanics, which are kept secret. Explore the full area to learn the secrets, and gain access to the final room.
Wildcards used (optional)
Limit your colors to 4
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Comments
Great puzzle experience with level design reminiscent of The Witness, requiring you to explore seemingly optional paths to understand the mechanics needed to progress and cleverly playing with perspectives. The graphics are beautiful, and I absolutely loved the mirror mechanic. This game deserves more ratings. Great job!!
Honestly, the best part is the art style. This is definitely one of the better small palette games we've played. The puzzle mechanics were cool too. Nice work!
It is a cool puzzle mechanice and the graphics are really interesting however i took the left pathe outside the one with symetri and just after the first double symetrical puzzle i wen to observe lef what was at the window but ther is a step and couldnt get back up caus no jumb so myabe flat this thing out but the game had a great vibe ! and the way you play with shadw and color and shap on wall and floor is really dynamic its great ^^.
Thank you for the feedback, I have fixed the softlock you described.
Really cool puzzle mechanic, I definitely was scratching my head for a while! The art style gave it a really unique vibe that complemented the gameplay well. Gameplay was smooth and using the artifact was satisfying both visally and mechanically.
I did encounter a visual bug when I ran the game on fullscreen, the artifact was still tiny and locked to the upper left corner, and I also got stuck where the level geometry was off a step in the upper mirror area. Overall very nice!
Thank you for the feedback, I have fixed the softlock you described, as well as the display bug when playing in fullscreen
I really enjoyed this, love the art direction and how the puzzle mechanics are introduced to the player.
This game boiled my brain like The Witness, I really liked the mechanics, but I agree with the first comment that the tutorial could have been a bit more informative. The graphics are well chosen too, I think they fit the vibe of a puzzle game!
Very cool entry ! as for most puzzle jam games, it took me a little time to understand the mechanic but not enough to make me give up ! Also really liked the shading and palette. Your concept is cool because you can come up with new mechanics as much as you want which is nice if you want to iterate on the game. Congrats !
Also just to warn you and maybe other players, in the mirror area, I wanted to get closer to the windows to get a view of the tower but ended up getting softlocked because a small step was blocking my way ! Although this allowed me to speedrun again the first part of the game which to me is a clever implementation of the wildcard haha, this may be something you wanna patch !
Thank you for the feedback, I have fixed the softlock you described :)
Absolutely phenomenal game!
The art style is amazing, the gameplay is really unique and interesting. I love how you evolved what is originally a simple mechanic to eventually add some novel complexity to the later puzzles, the last one on the tower was awesome, and I realized I could use my own "trail" as a reference point on the second half of that puzzle which was also kinda cool!
My only feedback would be that the tutorial might almost be too "minimalist" I struggled for a good while trying to recreate the shape next to the first door. After that though, it was awesome!
Aww thanks, glad you liked it :)