I survived up until Day 4!
This screenshot is my favorite, because that's when I thought that I've figured out how to use the items in the game! Cheers!
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #44 | 3.857 | 3.857 |
Innovation | #54 | 3.571 | 3.571 |
Overall | #159 | 3.286 | 3.286 |
Gameplay | #159 | 3.000 | 3.000 |
Audio | #228 | 2.714 | 2.714 |
Graphics | #284 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/bradley326/Secret-Keeper-v1
Game description
You are the Secret Keeper. People enter your establishment to unload their secrets and transfer skeletons from their closet to yours. Each night, the skeletons try to escape. Can you hold back the ever-growing tide of skeletons and keep the town's secrets safely stored?
- Decide which secrets to accept. The more severe, the more skeletons to deal with!
- Use multiple tools to prevent skeletons from escaping.
- Upgrade your tools to improve their efficiency and effectiveness.
Theme interpretation
As soon as I read "secrets" the phrase "skeletons in your closet" popped into my head. I began brainstorming how that idea could be turned into a game.
I survived up until Day 4!
This screenshot is my favorite, because that's when I thought that I've figured out how to use the items in the game! Cheers!
This one was fun- I liked the day/night dynamic where you have to take responsibility for the secrets that you keep locked up. A fun concept and some nice humor in there too. Great job!
This was mildly-infuriatingly hard, but good fun trying to work out what combination of upgrades would be most efficient - thanks for creating & sharing it!
I guess mechanically I was expecting a sort of "take risks early to give yourself a better chance later" kindof thing, but I wasn't sure that was the play in the end, rather than just taking the minimum secrets at each step.
Some things that need to be fixed, like the lock still being repairable even when its health is full, and after losing the game once, you have to refresh the page to start again. After all, a game with potential—keep it up.
Interesting game, I like the concept of being able to pick your difficulty by accepting more skeletons.
A tutorial is strongly suggested, with the tools you can buy and how to use them. I didn't even notice that you could purchase things until the second time I played.
Best of luck on your gamedev journey
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