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Akarui

15
Posts
7
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1
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A member registered Jul 15, 2021 · View creator page →

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Fun game. Well developed art style and atmospheric music. The upkeep cost seems a bit steep and I could rarely afford upgrades even when I played (what I think was) well.

Interesting puzzle designs, I personally haven't seen or read One Piece so I might have been at a disadvantage with puzzle references but I enjoyed nonetheless.

Interesting take on the text-based-adventure genre.
Small things made it a bit tedious to play such as needing to reclick into the text box to type out your next action. I also struggled with reading the text while a typing minigame popped up, it would be nice to be able to either confirm the start of the minigame or have a bit more of a delay.

Overall a fun experience.

Great demo, I enjoyed the dialogue confrontation, making me reread and dissect the conversation at hand , lovely art style and music.
I'll keep an eye out for this one, can't wait for a continuation.

Best of luck!

Wow, I love this game. Although the puzzles are very simple, the art and music make this enjoyable and memorable.

Amazing work

A very memorable art style and feel to this game, I love it!
There were some minor grammatical mistakes and some incorrectly labelled dialogue, but overall a very polished experience.

Great game

I really liked that the suspect indicators increased for everyone, and makes you pay attention to whose indicator goes up.
Although at first it was a bit difficult to keep track of every indicator. A small buffer or a visual indicator like a +1 for a short time would help this. Rather than feeling like "Oh damn it I missed which ones went up!"

Nice game, best of luck on your future projects.

I like the concept, I wish there were more indicators or hints.
I got up to level 5 and couldn't find a way to progress. 

The player jump sound decays slowly after a while, this is noticeable on level 5 when holding the jump key with your head to the ceiling.

Good luck on your future projects!

Interesting concept.
I guessed the culprit based on their own words rather than clues I had gathered from others. It would be nice and feel more rewarding to piece together the clues.

Good luck on your future projects

Interesting game, I like the concept of being able to pick your difficulty by accepting more skeletons.
A tutorial is strongly suggested, with the tools you can buy and how to use them. I didn't even notice that you could purchase things until the second time I played.

Best of luck on your gamedev journey

Great game! Love the atmosphere from the art style and music.

I loved the first minigame, it felt like I was playing twister on my keyboard. The time given was generous but also challenging for some of the key combinations enough.

The second minigame was personally my least favourite, especially with the 3 letter words with a short timer but having more possible words. I felt like I ended up cycling through letters on my keyboard instead of trying to figure it out. So for me this minigame felt the least in my control and least rewarding.

The third minigame was also fun and challenging, having to type with one hand really made me feel like how Henry would feel in that situation. Although there were some issues with this minigame, notably on the cultist lying down in the centre. First time I lost to him to overlapping or offscreen words, and the second time I faced him the game crashed after completing a word.

Though I did not finish the game, it was a great experience. You did an amazing job

Thanks for playing! Good job on 7/15!

(1 edit)

The camera lerps to the position, this was just an attempt to aid the player in knowing when they change rotation, I may update this later to not lock the cursor rotation completely.

(3 edits)

There is the off chance the cubes may clip through the ground when they spawn, unfortunately I did not adjust the positioning in time for submission, if this happens then your game is soft locked and you'll have to restart. My apologies.