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C-crits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #26 | 3.833 | 3.833 |
Gameplay | #27 | 3.833 | 3.833 |
Overall | #28 | 4.000 | 4.000 |
Audio | #72 | 3.500 | 3.500 |
Graphics | #287 | 2.667 | 2.667 |
Theme interpretation | #341 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/DouglasOrr/C-crits
Game description
C-crits puts you in charge of an army of miniature robot critters. Lacking the eponymous C compiler, you can program them in the assembly-like language crasm.
Play this game, learn a new & completely useless programming language, get frustrated at its creator (you're welcome), and conclude that even javascript isn't all that bad.
Glossary:
- CRASM - CRitters ASseMbly language, your tool of choice necessity
- CREPL - Curse-Retry-Edit-Pray-Lose, the core gameplay loop
- CRAP - CRitters Advanced Pathfinding, for going A ~> B
- Compiler - synonym of player
- AI - antonym of critter
- SECRETS - no
Theme interpretation
A homonym which links the artificial and the biological. Further links are probable, but shall remain undisclosed.
Wildcards used (optional)
Limit your colors to 4
Let players break the rules with things like infinite lives or invincibility
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Comments
Cool game!
Fun pun and awesome coding game. The CRASM syntax is pretty hard to use, but I think that makes part of the game feeling. I'm still pretty bad at it, stuck at the advanced tutorial. I am not finding good ways to use the SEND command.
The CLI style UI is fun and the music is catchy. Well done!
It could have been a tough decision to make this kind of programming game. I had fun learning to play the game even though I spent very long time figuring all the steps.
I found this to be super fun and I both loved and hated that I was getting so into it lol. It reminded me of my time playing Shenzen I/O and other zachtronics games. The music was great!
I was a little sad I couldn't MOV 100 $hlth and avoid dying, but I also get it. Solid submission!
Kudos for trying something different with a programming game! I found the tutorial and search helpful.
Bit of feedback: I found the syntax kind of obtuse... maybe you could simplify it a little? You know your target audience best, of course.
Thanks for giving it a try! Agree - tbh I don't think it really occurred to me how niche the assembly-like syntax makes it until I had finished. One early design alternative was to use javascript - would have been a bit more accessible!