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GitHub repository URL
https://github.com/DouglasOrr/C-crits
Game description
C-crits puts you in charge of an army of miniature robot critters. Lacking the eponymous C compiler, you can program them in the assembly-like language crasm.
Play this game, learn a new & completely useless programming language, get frustrated at its creator (you're welcome), and conclude that even javascript isn't all that bad.
Glossary:
- CRASM - CRitters ASseMbly language, your tool of choice necessity
- CREPL - Curse-Retry-Edit-Pray-Lose, the core gameplay loop
- CRAP - CRitters Advanced Pathfinding, for going A ~> B
- Compiler - synonym of player
- AI - antonym of critter
- SECRETS - no
Theme interpretation
A homonym which links the artificial and the biological. Further links are probable, but shall remain undisclosed.
Wildcards used (optional)
Limit your colors to 4
Let players break the rules with things like infinite lives or invincibility
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Comments
I found this to be super fun and I both loved and hated that I was getting so into it lol. It reminded me of my time playing Shenzen I/O and other zachtronics games. The music was great!
I was a little sad I couldn't MOV 100 $hlth and avoid dying, but I also get it. Solid submission!
Kudos for trying something different with a programming game! I found the tutorial and search helpful.
Bit of feedback: I found the syntax kind of obtuse... maybe you could simplify it a little? You know your target audience best, of course.
Thanks for giving it a try! Agree - tbh I don't think it really occurred to me how niche the assembly-like syntax makes it until I had finished. One early design alternative was to use javascript - would have been a bit more accessible!