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Swordly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #213 | 3.091 | 3.091 |
Audio | #246 | 2.636 | 2.636 |
Innovation | #279 | 2.455 | 2.455 |
Overall | #300 | 2.455 | 2.455 |
Gameplay | #305 | 2.182 | 2.182 |
Theme interpretation | #339 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Prane-B/Swordly
Game description
It is a platformer game where you have a random number of attacks each life.
Theme interpretation
The amount of times you can use your sword is randomized and it is a secret
Wildcards used (optional)
Speed Run
Make time the enemy
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Comments
Well, I'm clearly the only one who enabled "earthquake mode" otherwise there would be a wall of angry people... it's so enraging after only 1 second!!! Not blaming you Dev, but has anyone else mentioned the screen goes crazy while playing the web version?
No indication that the attack is limited, but I'm 90% sure the implementation is broken. It's a nice idea but desperately needs some indicator that it's going to happen - simply dying because you tried to kill a monster but the attack decided to not work is not fun.
I never managed to kill anything. The attack only worked for me at the start, then it never worked again. Jumping (without attacking) disabled all future attacks. Clicking the window ... disabled all future attacks. Standing within 6 feet of any monster was randomly 50/50 instant death. I gave up after about 15 attempts to get past the first monster :(. I don't know if I was doing something wrong.
Sorry about your experience with my game. I will check it out right now and fix the bugs you were experiencing. Thank you for not trying to just put a random review with a comment and actually giving feedback it means a lot more.
played and rated. keep up the good work :)
I beat the game. The art and animation are pretty solid, clean and fit theme well. The tileset is a little sparsely used. The jump mechanics were a bit rough, very Castlevania, fixed width jumps with no air control which made for a very punishing platformer. The biggest flaw in the game were the enemy hitboxes, they were really quite large I'd often get hit by enemies above me or who hadn't yet touched me. I think the sword mechanic is cool but I don't think death after the last use is a good approach, I think it would be better if you gave an indicator and let the player try to make the rest of the level without it. Music and sound were cool but I wished there was a little more sound and that the music didn't start fresh each level as the few times I let it play it got pretty cool. It is a really lovely game and the visuals show a lot of care.
Thank you
I like the character and monster designs. The design of only having a set amount of attacks each life is an interesting idea that could use some polishing and fine tuning.
I was not sure initially what was happening, but then i came and saw the interpretation of the theme and it was cool. Just finished 1 level. But will come back to play more when i get time.
Wow! Beautiful art, such a fun style, and a really impressive main character design and animations! I do have to say this was pretty tough, I felt like I was dying in situations when the monsters weren't even touching my player, however, I really appreciate how quick the respawn was! Great stuff!
Hi! Nice work! I like the concept of having random attacks, it makes the game challenging, and a nice idea for the secret concept. The gameplay is simple yet fun, nothing special but entertaining :D. Keep up with the good work man, nice job!