I don't want to break the rules and get our game disqualified, but I managed to implement the controls that allow mobile users to play the game. Can I update it? Thanks in advance.
Bruno Beghelli
Creator of
Recent community posts
thanks for the feedback! :) yes, I like the idea of rewarding combos. Landing jump combos is already satisfying but if the game rewards you for that it could be even more fun. Another game play feature I'm thinking about adding is an "economic" jump reward. The "economic" jump would be a jump that has a height as close as possible of the platform that the player is landing on. That way the game would reward players that can control better the charge time of each jump. The reward could be a momentary speed boost (both vertically and horizontally).
Nice implementation of the theme. I hope you keep working on it, it was a fun but short (as expected for a jam) experience. Once I got purple job and got rid of social media, my life was a piece of cake :) On that note, maybe have an attribute in the player that doesn't work well with the so called "right" life decisions, like less social media or time spent on games, etc. It would be more challenging to balance those things, like in real life. Overall, congratulations! :)
The planet information panel is blinking to me, which makes it very difficult to read it. I like a lot management games. One of the things that makes this kind of game enjoyable to me is being able to feel the impact of my decisions, either by graphics or directly in the game play. I felt that the expansion to other planets and the amount of connections between them gave me a little bit of that but at the same time I feel it needs a little bit more time to improve (as one could expect from a game developed in 2 weeks). Very ambitious :)
Very nice graphics and idea. I suppose you are planning another way the fast forward power could affect the game play? It could be really awesome. Also it could be fun to add some challenges that seem impossible the first time you encounter them but, after you play the second time it is easy to avoid. Take a look at the Edge of Tomorrow movie to see what I mean :)
haha, I agree. I managed to execute stage 1 on that time as well. The only way I can think of improving that is to start earlier the horizontal movement, but if you do that too soon, you won't be able to jump the first platform. Stage 2 and 3 have more room for different paths, I think. Thanks a lot for playing and posting your time and feedback! :)
didn't had time to create the music or sound effects :) Reaching the end of the level stops your timer. If you press P or ESC, you'll be able to get back to the stage selection again and play another stage. Yes, it is not a finished game :) Thanks for playing! Just out of curiosity, what was your time in the first stage?
Hi all. Very excited with all the games, there are lots of great ideas :) Congratulations to everyone that is participating.
I managed to send my game but not fully finished (as I believe many of us did :P ). My game is a jump / platform / racing game and originally I wanted to implement a replay recording, best times, etc, but, of course I didn't had the time to do that.
So, if it is not against the community rules (if it is, feel free to delete this topic), I wanted to invite everyone to try the game here: https://itch.io/jam/gamedevjs-2023/rate/2037083 And, if you liked the game, post a message with your best times (by stage). I'll start with mine and my daughters's time:
Bruno:
- Stage 1 - 00:06:46
- Stage 2 - 00:12:81
- Stage 3 - 00 :37:91
Helena:
- Stage 1 - 00:06:44
- Stage 2 -
- Stage 3 - 00:51:56
I'll post some videos of my runs if there is interest :) Anyway, congrats again to everyone involved, this is a really fun jam.