Like the game, kind of simuler to mine in the way that using/moving takes your total time down.
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Slog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #157 | 1.876 | 2.167 |
Audio | #160 | 1.516 | 1.750 |
Theme | #170 | 1.732 | 2.000 |
Graphics | #180 | 1.804 | 2.083 |
Overall | #182 | 1.718 | 1.983 |
Gameplay | #186 | 1.660 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenge
Comments
The idea of player loosing its mass on jumps is interesting, but I couldn’t finish the very first level. Most of the times I see “Try again” even when I reach the and, although one time it showed me “Victory” and “Try again” at the same time. Also it seems like the ball hitbox is way too large.
The goal is a bit confusing, but I like the time mechanic where the time is only ticking when the player is moving. It forces the player to think about every move, adding a strategy layer to a platformer.
The goal is a bit confusing, but I like the time mechanic where the time is only ticking when the player is moving. It forces the player to think about every move, adding a strategy layer to a platformer.
Quite a difficult game, I didn't really understood how to beat the level :-D
I liked the environmental design and the slog sprite was super cute!
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