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A jam submission

PokeMadamsView game page

Short Monster Tamer RPG
Submitted by Cagey Games (@CageyGames) — 9 hours, 50 minutes before the deadline
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PokeMadams's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#832.9432.943
Theme#1622.3712.371
Overall#1732.4002.400
Gameplay#1862.3142.314
Innovation#1882.1712.171
Graphics#2032.2002.200

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

NPC

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted (1 edit) (+1)

Nice work! I liked the variety of battle music and they were all good. This is a very ambitious game and a lot of it works out well! There were some bugs like the character overlapping with the background tiles. I found a lot of the transitions to be really abrupt too. It is difficult to progress and when your madam dies you don't automatically switch to the next one The world you created is very fun to explore! Keep it up!

Submitted(+1)

I will also add that so much work has been done in a short time, great job.

Submitted (2 edits) (+1)

This game needs is a bit of polish, and it could be a pretty ok game. But now, it's fine for what it is. I do question why the player character looks like Piccolo, but other than that I only have one really major complaint. No Ditto :(


Oh yeah, also the game lagged for me, just thought I should mention that.

Developer

Thanks for the feedback! I never tested on other specs, that is something I'm going to totally look into. I know some of my logic needs to be optimized and refactored for sure.

Submitted(+1)

Ambitious project, with a lot of content in just 2 weeks.

Submitted(+1)

Impressive amount of content for the short time period! It's a pretty solid pokemon-style game and the twist on it is pretty funny. The graphics looked a bit blurry which was a shame because it looked like a lot of effort had gone into it. I've never used GDevelop before but it seems like it might be blurry it during rendering. If there is an option to make it more pixel perfect that would probably help quite a bit. I also encountered a minor bug where the first npc I talked to caused the dialogue box to stay on the screen permanently until I spoke with a different npc. That was pretty minor though and overall very solid entry!

Developer(+1)

Thanks for the feedback! I should have those pesky bugs squashed in version 0.2 that I'm tinkering on. Stay tuned! You were right GDevelop had texture smoothing on by default which created all those texture seams.

Viewing comments 25 to 21 of 25 · Next page · Last page