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Spelunker Skull's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #58 | 3.250 | 3.250 |
Overall | #103 | 2.905 | 2.905 |
Gameplay | #105 | 2.900 | 2.900 |
Graphics | #114 | 3.075 | 3.075 |
Audio | #126 | 2.725 | 2.725 |
Innovation | #133 | 2.575 | 2.575 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- A game that mixes Spelunky and skeletons. This game uses light and darkness to generate its exploration mechanics. Investigate around the dungeon and turn on your flashlight more to dodge obstacles! As an improvement, it would be interesting to correct some collisions with spikes, as even if you don't touch them you die, and it can feel unfair.
Challenges
Open Source
Build it with Phaser
GitHub repository url
https://github.com/ParkerBacall/Spelunker_Skull
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Comments
I had no idea this was a platformer to begin with and killed myself over and over :) Some floor contrast may have helped here. But then I figured it out, collected things that boosted my light and finally collected some treasure!
Nice little game. I really like the pixel art graphics. Here is some feedback on how you could improve the game:
Still a very solid entry! Congratulations to this game!
Awesome use of the theme! The core platforming game is solid and the lantern gives you a strong feeling of advancement as you are slowly revealing more and more of the map. The biggest issue I had with some of the visuals. The ground you are standing on in the start is very hard to tell from the background for me so at first I didn't realize it was a platformer. Also that first spike strip to the right is fairly long and the hitbox is pretty large for how restricted your view is at that point. But these are fairly minor things that don't take too much away from how fun the game is.
Thank you! I appreciate the feedback. I did run into issues with the hit boxes and I know there is room for improvement with the background foreground contrast.I wanted the player to learn to avoid spikes and tread carefully, but I agree that not being able to see the hazard could be frustrating. I think a cool idea is to trap the player with a hazard that they are able to overcome rather than instantly die to.
Fantastic power concept, it really fits the theme well. I like the skeleton pixel art animations when you jump. Overall very charming and fun platformer game.
Thank you! Doing the animations was one of my favorite parts!
I found the treasure, so I think I won. The style of the game is nice, and I like how you interpreted the theme. I enjoy music in a game, but the tune only has 1 or 2 bars, making it too repetitive. A longer tune would help.
It would be fun to play more levels and add some additional layers on top of the theme you have already, but it’s good for a 2 week game jam. Well done.
Thank you! The treasure is the end! I was struggling to get everything together in the time provided as I ran into a lot of bugs. I appreciate your note on the music and I think that is a great idea. Maybe in level two, there would be some simple enemies!
Liked the darkness that you did there. I hope the spikes interaction can be more forgiving. Also the player is too floaty so you can maybe make the gravity stronger.
Managed to get to a treasure chest and then .
Love the dungeon art and the treasure chest art.
Thank you! Those are great suggestions!
Cute little game. A few extra levels would have been nice but this is great work.
Thank you! I was hoping to add some more levels but ran out of time!