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Collective Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #138 | 2.608 | 3.000 |
Theme | #144 | 2.505 | 2.882 |
Gameplay | #145 | 2.608 | 3.000 |
Overall | #156 | 2.526 | 2.906 |
Graphics | #158 | 2.659 | 3.059 |
Innovation | #177 | 2.250 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This 3d shooter works but has issues. The main character is cool but the animation has potential for improvements. The arena is basically a large room with a reactor. It would be more fun with corridors, stairs and obstacles like water (see Doom or Quake). The enemies are tiny, hard to hit, and not too scary. The shadow clipping is too short which makes shadaws appear and disappear when moving around. However, the biggest issue is the camera movement. When walking backward into a wall the scene is occluded by the wall which essentially makes the player blind.
Good start!
It's challenging! Good game ❤
Good concept
COOL GAME, and COOL CONCEPT! The wave based combat was great, and the small slow camera issues I had were probably due to using a trackpad and not being on chrome lol. (Also 32 seconds before deadline is wild)
Good game, although I noticed that the enemies quickly destroy the reactor after I defeat one of the worms.
Thanks, and thanks for playing. Are you sure they didn't kill the player? It cuts to the "Game Over" screen if the player dies or the reactor is destroyed. The reactor itself is pretty tanky, and only the worms target the reactor (and the player as a secondary target). All other enemies target the player
Killed both worms on the first attempt. The sudden game over screen doesn't give a chance to look into the eyes of the one who made the final strike. :)
Thanks for playing. It sounds like the player died as the bots are pretty ruthless, and the player only has 100HP whereas the reactor has 300HP (and only worms attack it). There are 7 waves in total, so more enemies after the first worms!
Given a bit more time I'd have liked to have added a player death animation and reactor explosion for the respective game over scenarios. The game over and win screens were added in the last 20 mins before the deadline lol. I think some audio feedback when the player is hit would have helped, too.
GREAT GAME!! i liked the different type of bot AND BRO 32 SECOND BEFORE THE DEADLINE THATS COOL MY BEST RECORD ON THAT IS 37 MINS BEFORE THE DEADLINE U HAD MY RESPECT ON THAT
Thanks for giving it a try, I'm glad you liked it. haha yeah... I'm gonna have a hard time beating that record next jam!
Cool game, but I got issue with camera movement, I was able ton target in front on me but not turn around. Music is catchy !
Thanks for playing! Hmm that sounds like it's an issue with the mouse not being captured properly. If you head into fullscreen immediately and stay in full screen during play, I think that won't happen. I'll be sure to check your game out next :)
Then I'ill retry next days with a different setup and I'll tell you ;)
Thanks, I appreciate that. It's useful feedback
Hello, I must have been tired yesterday, the aiming was perfect in my games today, well done! I would advise you then, in the settings on itch.io to force full screen mode in this case!
Thanks for giving it another try! That's some good advice regarding the full screen setting - I'll take a look
You can change the spawner position on map because it’s to close to reactor And you can change camera position.
Useful feedback, thanks!
Nice one though the enemies tend to get the reactor destroyed almost after I manage to kill one of the worms. :D
Thanks for playing! Maybe I need to look at the difficulty curve a bit. I'd like to add additional player abilities and powers, too. That might help
You should add some screen shots, help get some more ratings
Thanks for playing and the feedback -I've added some in today. I hope you enjoyed the game
I like the graphics and the controls feel good but I was having performance issues on firefox. Some issues with the game freezing/hiccuping
Thanks for playing.
Yeah, I had some issues pre-loading some of the assets and ran out of time fixing that. It should only occur on the first instantiation - so typically when an enemy type dies for the first time. So there should only be a couple of big stutters in the first 30 seconds of play.edit: horrendous lag issues are now fixed.Good Game
Thanks for giving it a go!