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Chasing Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 4.600 | 4.600 |
Mood | #14 | 4.200 | 4.200 |
Overall | #14 | 4.050 | 4.050 |
Audio | #17 | 3.800 | 3.800 |
Visuals | #67 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
Simple, but fun!
I got stuck on the level where pulling a lever makes a block slide to the left and grant you passage, but a lot of dark blue fills the floor. I'd really like to see how someone got passed that part, I was stuck on it for quite a while and couldn't get past it :P
Awesome game, guys!
If you got stuck on that specific part, remember that you can avoid some traps while going back in time (hope this helps). The puzzle after that one though, is our hardest, but I think you'll get good fun out of that one (if you get stuck on that my clue is: you only use time when walking, so watch your steps).
Glad you had fun and thank you for your comment.
While attempting the puzzle the first time, I managed to figure that clue out, but am still having trouble passing it, even while going back in time over the hazard :( There are 2 hazards, so I thought I would be able to make it past the 2nd hazard (unactivated), then head back, pull the switch, and go back in time over both hazards, but I don't have enough time to do that. It's gotten to the point that I'm thinking it's a glitch, but maybe I'm missing something very obvious, but I felt like I tried everything.
This doesn't take away from the game though! Still a lot of fun :) I like failing too haha.
If I'm thinking this straight you are at the level after going down a stairs right?
If this is correct, if you go to the door, go back to the switch and go now back in time until you reach the door you should be able to make it past the door.
I had a few friend playing this blind and they were able to complete the game, but i will check and see if there's a glicth there somewhere.
This is the level you are talking about right?
Yup yup, this is the puzzle I meant. The weird thing is that I thought about doing that and I kept doing it many times, but I don't have enough time to make it to the door. Not even close, unfortunately :/ It would be impossible to make it past the 2nd hazard and I'd always end up about midway in between both hazards, with a lot of ground left to cover. I took the absolute shortest path possible, too. I would be sticking as close to the wall as possible, without wasting any time slamming into walls. I was thinking maybe it had something to do with the FPS and scaling of the level in regards to the monitor used, but I may be wrong. My character would sometimes gain a burst of speed, out of nowhere, and I thought maybe that would be the "normal" speed for other players. I noticed that sometimes the switch would activate and it wouldn't, so that's what got me thinking it may be that. But again, I could be wrong :/
It could defenetly an fps problem, I will check that. As for the scaling the game was done for 1920:1080 and it should always have those dimensions, though this is something i still have a lot to learn about unfortunally.
Thank you for your replies, your feedback is important.
Thanks for hearing me out :) I wish you the best on this project and the projects to come!
hi, I think we solved it. If you could see if the movement feels different in the new build that would be a huge help, once again thank you for your comments, would never spot this bug without you.
Sure thing, I'd love to try it out again! I'm interested in seeing the harder puzzle anyways haha. Do I just click on the same link as before to play the updated build?
there should be new build on the page now (0.1.6)
If all went well you should notice a difference in the movement right away
The puzzle solving in this game is absolutely awesome! I thoroughly enjoyed working them out.
The only criticism I have is that some times when I slightly touch the water by mistake it resets the level and I have to start the puzzle again. I felt a bit frustrated with this. One idea I have is to make the water not 'instant kill', but maybe give a tiny bit of allowed time in the water - this way will make water still dangerous but a little forgiving if you get too close to the edge. Maybe there is a better way, or maybe I am just bad at controlling my dude though.
In any case, fantastic game!
Glad you enjoyed the puzzles!
And yeah we need to work on the water to make it a little more forgiving and/or put a checkpoint on at least one level so it's less frustrating.
Thank you for the comment!
The level design is really good! I enjoyed the game a lot. Good job!
Thank you! We are glad you enjoyed it and that you liked the levels (I think designing them was one of the hardest parts ahaha)
Really good game , Easy to under stand what to do , the puzzles are challenging like the aesthetic, i really enjoyed playing your game . carry on working on it . Well Done!
Thank you very much for your comment, we are glad you enjoyed the game!
It's a great game, I liked how it fitted to the theme! You should really continue, maybe the font should be pixelated too. Anyways, really cool!
Thank you! And yeah i agree pixelated font it's a good idea, we are still not sure if we will keep going with this project but if we do pixelated font has to happen.
I really liked the creative take on the theme. the puzzles really had me thinking. what a brain teaser! good job!
Thank you for you comment, glad you enjoyed the puzzles!
I loved this! I hope you continue with the project!
Thank you! We are still not sure if this is a project to continue but if we do we will definitely give news here (in the form of DevLogs or something similar).
This was amazing!!! 10/10 if this was a full game I would buy it
Thank you very much! That comment has made my day. This was our first time completing a project so your comment really means a lot :).