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Soul Thief's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #575 | 2.268 | 2.571 |
Theme | #637 | 2.016 | 2.286 |
Story | #695 | 1.386 | 1.571 |
Fun | #728 | 1.764 | 2.000 |
Aesthetics | #745 | 1.890 | 2.143 |
Music | #748 | 1.134 | 1.286 |
Sound | #786 | 1.008 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
No
Link to your source?
https://github.com/markspartan/SoulThief.git
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Comments
I had fun while it lasted :)
Great work. looks like you just fell short of time for the implimentation, Although there was a small glitch where if you left the slide button when max you basically bury yourself in the ground . funny so maybe a accidental feature? good work and good luck for your next projects
Good job submitting. Looks like you had some ideas that you wanted to get in the game, but had difficulty implementing. Good attempt and I hope it was a good experience. Keep it up!
Great job to submit! To be a First game jam you should be very happy!! Congrats!
Good job getting your submission together for this, keep it up! One recommendation I would make is to adjust the collisions between the enemy and the player - sometimes the enemies don't look like they touch you, but you still die.
It was a little broken I think and button layout was interesting, cool game play type though keep working on it you will get there :)
thank you for that reply. we really didnt have to much time to implement all of our ideas and instead created this as a concept for what we may want to do. But we are confident on the idea and are going to try and get this game finished. this was my first gamejam and it did helped me come up with an interesting idea of what to do so I am happy that I did it.
most valuable thing from jams is feedback helps develop and fine tune our visions.
😀