Simple, but pretty fun! I like the idea that you're having to work off a debt, rather than accumulate points, definitely gives a scoring system a clearer goal. Since bumping into the asteroids doesn't damage you though, I found it easy to just go right into the middle of them and collect the loot as soon as they're destroyed, made the resource hunting a bit less engaging. Very enjoyable overall though.
Play game
There is No Heaven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #247 | 2.750 | 2.750 |
Music | #262 | 3.250 | 3.250 |
Aesthetics | #389 | 3.193 | 3.193 |
Theme | #502 | 2.523 | 2.523 |
Fun | #506 | 2.568 | 2.568 |
Mechanics | #521 | 2.489 | 2.489 |
Sound | #541 | 1.920 | 1.920 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes. Some from Itch.io, Kenny and OpenGameArt.org and from Unity Open Project #1
Link to your source?
https://github.com/vendolis/ThereIsNoHeaven
Comments
Ok, I uploaded a post Jam fix that removes some of the UI issues as well as the limited number of asteroids and the missing SFX.
You are now able to mine as many asteroids as you have time... it will never end. But the game has also no ending at this time. I will work on more features in the future. The next one will be asteroid collision and a damage model for the ship.
It took me a moment to understand you don't have to shoot the bits from the asteroids but rather collect them...
A good thing to have would be some indicator in which direction the next asteroids can be found if none is on the screen for some time, or possibly have some "scan the surrounding area" function that costs money.
Keep on working, good job so far!
First felt a little uneasy about the fact that I again need to earn money. It's like I'm back in the office for work. ._.
this is a very good foundation for improvement and new features. there is a strange feeling that from the music and the background you seem to be meditating.
it was nice to play.
Nice job with the background, music, and story. Not sure if this was intentional but looks like the turret shots move at the same velocity as ship and if you are moving in direction of shot, the turret looks suspended onto the front of the ship. Possibly making the turret shot a bit faster will avoid this issue.
Hi congratz on your game :) It can be a fun game to play if the right improvements. SFX/music is good. I think that maybe turning should be more smoth?
One more thing it took me like 10 asteroids to notice that I should colect that colorfull things that came out of then after exploding xD hehe
If you have the time please play my game and give me your honest feedback :)
Enjoyed the background story you wrote for this. Overall great job!
This is an intersting concept and I really cannot wait to see where you go with this!
So far my only issue besides the lack of upgrades and stuff is that there is no indicator on where the next asteroid is so I just started traveling in the map indefinitely and really had no idea where to go and where to continue the game.
The sprites look cool and I do love the parallax effect on the star background and the music was to die for!
Thanks a lot for trying out the game. Yes, I also want some indicators on screen for Asteroids that are off-screen. At the moment only one "field" of asteroids is spawned. I am currently working on a system that will automatically spawn new fields when you move around. There is really no game there yet. I need to get the spawning done. Then I will look into other elements like collisions and other miners that might attack you.
Thanks a lot for your comment.
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