Play game
There is No Heaven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #247 | 2.750 | 2.750 |
Music | #262 | 3.250 | 3.250 |
Aesthetics | #389 | 3.193 | 3.193 |
Theme | #502 | 2.523 | 2.523 |
Fun | #506 | 2.568 | 2.568 |
Mechanics | #521 | 2.489 | 2.489 |
Sound | #541 | 1.920 | 1.920 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes. Some from Itch.io, Kenny and OpenGameArt.org and from Unity Open Project #1
Link to your source?
https://github.com/vendolis/ThereIsNoHeaven
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really cool that you worked with something new and the uniform disk sampler! I bet you learned a lot in this jam! The movement felt a little bit more like a fish than a ship :D Also I think the shots should move faster than the player it feels a little odd that when I move forward and shoot that it looks like the shots are not moving out! Nice work on art choice and the background effect!
Thanks for the comment. Yes, the Uniform disk sampler was something that took me some time. I used a resource, but it was neither for Unity nor did it 100% work. So I have to fix it in a lot of places. But it was a good experience. .. I noticed the issue with the shots. I might just add the initial velocity to their maximum speed. As for the movement., I think it's the area of most complaints since it's not how most top-down space games work. I will definitely see how I can resolve it in the future.
nice simple game but driving a spaceship is a little annoying. Maybe you can use translate instead of force.
Some intro would be better. Overall, a good idea
Thanks for the comment. Yes there is a lot left to do to make it a nice game :-) .. I already started work on an intro (including VO) but was nowhere near close enough at the deadline to put it in.
Well done for creating this Jam game!
interesting story set up, being now indebted to big corporations to pay off your debt.
Even in full screen I couldnt see the UI, might need to fix the screen resolution, or the Anchors more.
Turning controls felt a bit slow, and I couldnt find the space station to upgrade :(.
Hope you stick with this and build upon it further. Well done!
Thanks for playing it and the comment. Yeah it's far from finished and there is no station out there yet. I have to figure out what is the matter with the UI. Yes, I put the element near the top border, but I am doing something wrong with the project setup. But I also saw it in a lot of other games. Wondering if it's an issue with 2021.3 ... I had no such issues with my other game.
Kudos for trying new things in your project and actually submitting it, unfinished as it may be. Keep it up!
Thank you for the comment. I will try to work on it more and maybe get it to a more Game like state at some point.
Nice graphics and music. Good job!
Thank you for the comment. The parallax is one of my favorite things in the game.
I really loved the background effect while moving, and the art direction here.
I read that you are continuing work on this, I think if you can add in additional user interfaces it will help get people up to speed on mechanics!
Great job and keep going with this!
Thanks a lot for your comment.
I agree with PatrickZochAlves. There is a beginning of a great game here. The ship movement felt stiff, not very ship like. I had a hard time actually getting to the collectables after destroying the asteroid. I think maybe a radius collection or something like a tractor beam that pulled them in if you get close enough to the them would be nice. It could lock on to one at a time etc.. Introducing something that is antagonistic to the player would be a good feature as well. An alien that occasionally showed up and harasses you, asteroid that explodes and causes damage when it loses all its health. I think you have something to work with and that this can become something great. Keep up the good work.
Thanks a lot for the comment. Yes, there is a lot lacking still. Harassment is planned from the other "contractors" in the belt (those are also still missing ;-) )
A beginning of maybe a great space shooter? I didn't really fell the theme in it, but the idea of harvesting asteroids was really nice. I think the sterring or rotation velocity could be improved, but the game had a very nice ambiance with the music and the graphics. Hope to play a version 2 in the future!
Yes.. the tie in is only via the story on the game page :-) You make a contract that your head gets frozen upon death.. and after that, you die and wake up as the AI of a spaceship that was built using your "brain". Sadly now you are in a lot of debt and need to work it off. .. all of this should have been in an intro that I did not get done in time :) Thanks a lot for your review.
Great entry! Your parallax layers on the stars are great! Guessing you're scrolling the UV at different rates as the player moves? I found it difficult to collect the drops before they despawned because they move so fast. It feels like the pivot point for the ship is set behind it, so rotating the ship feels a bit strange. I loved the story concept btw. Very black mirror-y, in the best way.
Thanks a lot for your review. I have to check on the pivot, but I think it's in the middle... I think the disconnect comes from the fact that I have the feeling it's a big ship .. and ppl see the graphics and think it's more agile like a fighter. .. I did not want to make the materials a chase game, but that was the only game I was able to get ... The plan was that you needed to be still to mine an asteroid and would fill your cargo. Other "Contractors" would come and see if they can blow you up and get your stuff (which would bring you deeper into debt) ... for that, you would need to move and break the mining cycle... or upgrade your ship with shields and rockets/drones that you can use while sitting still.... but these are still far away.. the flying materials were the first step to something.
Gotcha, I see where you were headed. I like the ambition, I hope you can continue to work on it!
Hey! I really loved the stars! How did you do them? Paralex effect Or how ist it calles? :D
Thanks a lot for your comment. Yes, it uses a parallax effect. This was based on this article: https://pavcreations.com/parallax-scrolling-in-pixel-perfect-2d-unity-games/ but I modified it to be able to scroll in all directions.
Anything space themed is a plus from me!
rate4rate?
Thanks a lot for your rating.
And yes I rate every game from ppl who comment too :-) (Though I did yours already before that. Its I think one of my favorites currently)
Nice game. The movement could be a bit more responsive, maybe up the speed a little and add some inertion
Thanks a lot. I will try out other settings around the movement to make it more responsive.
I liked this game wish more of it was working , cool space feel
Thanks a lot for your review.
Great work on this game! The thrusters seem to be great but the turning is a little slow, might work with a bit of an increase with the turning speed? I love the pop up numbers but both in the normal web version and fullscreen mode I could barely see the UI element at the top. In Unity if you switch the canvas to Scale with ScreenSize that might fix the issue.
I am loving the start and direction of this, id definitely recommend you build upon it. Great work!
Thanks so much. I want to get this to a more complete state after the Jam voting closes and I am able to also include assets that are not free to use.
I don't understand the issue with the UI. It is set to scale with Screen Size. And it looks good when I run the WebClient locally. But when I run it remote it does not work well. Will need to debug this.
Great work on this game! The thrusters seem to be great but the turning is a little slow, might work with a bit of an increase with the turning speed? I love the pop up numbers but both in the normal web version and fullscreen mode I could barely see the UI element at the top. In Unity if you switch the canvas to Scale with ScreenSize that might fix the issue.
I am loving the start and direction of this, id definitely recommend you build upon it. Great work!
Really cool game, it's good to see those numbers poping up (makes you feel rewarded somehow).
It would be awesome if we could find powerups (diferent weapons - projectiles), yes I know we don't have time for that, but that's just an idea. lol
Nice Job!
Thank you for the review. Yes, there is no real game loop there yet. Take a look at https://itch.io/jam/gamedevtv-jam-2022/rate/1543450 they had a similar idea but a much more polished outcome.
But yes, ship upgrades are an essential part of the way I wanted to go later.
Just noticed that my last upload broke something in the sound. Sorry.
The game gets a bit boring after the first few minutes, there's not much to do after you blast all the meteors. The game looks great though, and the music is catchy, it takes a while to get old. There's no sound, it makes the game quite jarring honestly. The character movement feels super off too, you turn too slow and move to fast. I love the story though, it's unique and that puts it a cut above many of the other games released. It could've been much better regarding theme, a lot of the games took it literally, and I feel like the theme should be integrated as a gameplay mechanic and not just the story mechanism.
Thanks for the review. Yes, this project was way too big for a game jam. I would not consider it a game yet. The Asteroids won't respawn currently since I am only able to do an initial spawn and then the wandering 3x3 grid for the spawn areas was not finished. .. My main focus was learning new things and trying them out.
The controls feel a little sluggish, but it was intended to be an inertia-based game. Turning yourself is super easy, but changing direction is very hard.
But as said, there is not much of a game yet. :-) I am surprised about the no sound. I might need to upload a Windows build if the WebBuild has issues. There should be hit sounds when you hit an asteroid, the collecting sound sadly did not work.
Hey man, thanks for taking the review positively. It's a super interesting premise from what you've described. I'd love to play the game in a finished state. I get it, I also had a lot of time difficulties. Ended up having to cut my own game two levels and a boss fight short.
I like your parallax background. Nice job.
Thanks. I might have gone a little overboard with the number of layers.
Very satisfying feel to the controls and the moving background was a great addition.