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Final Assignment: Eternity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #190 | 3.418 | 3.625 |
Story | #336 | 2.475 | 2.625 |
Fun | #388 | 2.946 | 3.125 |
Mechanics | #402 | 2.828 | 3.000 |
Sound | #436 | 2.357 | 2.500 |
Theme | #536 | 2.357 | 2.500 |
Aesthetics | #670 | 2.121 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Music by MichaelKobrin from Pixabay Music by LiteSaturation from Pixabay Music by madIRFAN from Pixabay Music by TopSecretMusicNetwork from Pixabay Music by JuliusH from Pixabay Music by AlexGrohl from Pixabay SFX by Danjocross from Pixabay SFX by Recklessgoomba from Pixabay SFX by fumiya112 from Pixabay SFX by a13389 from Pixabay SFX by SSPsurvival from Pixabay SFX by johnsrmatt07 from Pixabay SFX by HoBoTrails from Pixabay SFX by smmassuda from Pixabay SFX by PauliusI from Pixabay Image by OpenClipart-Vectors from Pixabay Image by Clker-Free-Vector-Images from Pixabay Image by Gerd Altmann from Pixabay Game GUI Buttons by Rizwan Ashraf from unity asset store LeanTween from unity Asset Store Simple UI Elements by MadFireOn From Unity Asset Store [Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger by Tayx From Unity Asset Store Dialog Text - Sound Effects by Alan Dalcastagne da Cunha from Unity Asset Store styloo.itch.io/tinygames Dirty Ego Font by Misprinted Type from fontspace.com Bongkar font by Syafrizal a.k.a. Khurasan from dafont.com
Link to your source?
https://github.com/hxh7639/GameJam_05_20_22
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Comments
never really played any rhythm game, but I enjoyed it very much. didn't really understand what to do in the beginning, but after a while I got the hang of it. It got really hard after a short while, but I liked it because of it!
Thanks for trying it! It could be a lot more fun but i ran out of time.
you are not the first one to tell me that they didn't know what to do at first. I really need to make it more clear to the player, lesson learned i guess :D
I thought it was difficult as well, but apparently it is pretty easy for some people who played it lol.
Really cool game! I read in your other comment that WebGL could have some problems that I encountered, but regardless, I really enjoyed the music, and the timing once I adjusted. Also, the sound that comes from pressing the start button is nice!
I am glad you have enjoyed it. Thanks! :)
Overall it's pretty well put together, nice polish with a menu and everything. I would love some feedback on whether I was too early or to late because a couple of times I felt like I was on the beat but it still didn;t accept my input. Having said that, it's an amazing accomplishment in the short timeframe of a game jam and makes we want to try my hand at a rhythm game too :D
Did you try it on the WebGL or downloaded it? WebGL's got some known issue the game won't play right :/
Yeah, definitely would have put in a lot more player feedbacks if i had more time to polish it. Showing player if they were early or late needed to be one of them for sure. Other things like max combo # and a score at the end of the song (C, B, A, A+, S) would be nice too.
"makes we want to try my hand at a rhythm game too :D" I am so glad to hear that :)
Thanks so much for your kind words!
edit: Just realized that you are the developer with the awesome sound effect, you could totally use some of your voices for a rhythm game. ppl loved the sound effect as is and putting it in a rhythm game would bring even more focus to it!! Do it do it! :DD
At first, I couldn't get this to work for me at all. I couldn't get passed the first key. I know you've said that the timing is a little off on WebGL because of the lower fps but according to your debugging/stats monitor at the top, I was getting 144FPS, so I don't think that was it.
I agree with the commenter below that its not clear that there are 2 lines of keys. I was pressing them one after the other and both together and couldn't get the top one to light up. Then I restarted and read the instructions again and thought maybe it was just the bottom one.
The 3-2-1 start takes too long to come in IMO, I was pressing buttons, trying to figure out why nothing was happening.
And for a game about music, the default volume was way too low. For some games I've had to turn my volume down because they're so loud but I put my speakers to 100% and it was still really quiet on the default setting.
I had a second go and turned the in-game volume to 100% and it was just about loud enough.
There were inconsistencies in the UI. eg I couldn't use a mouse to press the UI buttons but mouse seemed to be the only way to increase the volume?
I managed to make it to the car crash. I do feel like the theme was quite shoe-horned into the game and once you got past the car crash it didn't real mean anything, everything was exactly the same.
From a playability POV - having to look to the left of the screen for the keys then to the right for the space made the game unnecessarily hard. I would like the beat to be either under the keys so I can see both at the same time or indicated in some other way so I'm not trying to look at 2 places at once.
Also, small note but my arrow keys are on the right of my keyboard and I use my left hand for the space bar but in the game the arrows are on the left of the screen and the space is on the right.
I did eventually manage to get OK at the 1 key and maybe sometimes 2 but when it got to 3, I found it impossible to keep a rhythm going while also pressing 3 different keys against the rhythm and once I'd lost the beat it was really hard to pick up again.
I'm generally not good at these types of games so feel free to take feedback with a pinch of salt
Hey, first of all, thanks for your detailed feedback.
I understand a lot of these issues you are having as i know about them, just didn't have enough time to fully address them.
So ... 144 FPS is still not enough since the timing was aimed for 300-400 FPS (with no v-sync), i realized the issue too late into the Jam so i did not have enough time to revise it. (if you download the game, it should have a default setting with no v-sync and a target frame of 400 FPS.
i agree, it should have been more clear that you only need to clear the bottom line of keys.
I put a little pause before the 3-2-1 start since if music was causing our of sync problem if it starts early while other objects is still loading/initializing. i should have put some kind of visual indicator to let the player know to wait.
for the game music, i put it at 30% because everyone's volume's set differently, and i didn't want it to blow anyone's ear off. That's why i had put a reminder on main menu to have each player adjust their volume setting before playing (with a bg music for them to hear).
I agree with the UI inconsistencies, mouse was working in the main menu and i had put an UI panel over it for scene transition and that blocked the mouse clicking. i realize that issue but did not have time to revise it in time.
I understand how you feel about the story where nothing had changed. since it was just a small project, not a full production game, it was meant to be a joke: Player has been doing this for a while and just to realize that is only the beginning of the same thing all over.
I was using WASD and spacebar myself, so i didn't think about how it'd be backwards for people using arrow keys and spacebar. I can see how it would be frustrating. A solution could be letting player select if they are using WASD or arrow keys and make visual adjustment around it.
Your feedback is well appreciated, it definitely gives me something to think about on the next project.
I really enjoyed the rhythm gameplay the most, and the little story added there :)
Thank you! I am so glad to hear that.
This was a fun little game! I do wish that the mallet changed after the first plot point so the player knows they are in a new place, not just the same station as before. Great work especially for a solo dev, great submission!
Glad you enjoyed it!
Thanks for your feedback, and I definitely agree with it. could definitely polish and expand on it more.
I love rythm games! nice work with this one, it's quite fun and good job creating the relationship with the theme.
My only recommendation would be to make it more obvious that there are 2 separate lines of keys, and the ones on top are the next ones coming after succesfully inputting the ones in the bottom, at first I thought that I had to input all both lines to advance and was confused by it.
In general great rythm game! congrats! :)
Hey, thank you for your feedback. It is my first game jam, so the positive words really helped.
good catch on making it more clear that you only have to clear one line of keys. It was obvious to me since i was making the game but I see how it would be confusing to players as they don't read my mind :D