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Rise of Necromancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #19 | 4.212 | 4.212 |
Fun | #28 | 4.161 | 4.161 |
Theme | #31 | 4.195 | 4.195 |
Sound | #61 | 3.619 | 3.619 |
Music | #143 | 3.568 | 3.568 |
Aesthetics | #143 | 3.898 | 3.898 |
Story | #189 | 2.932 | 2.932 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
Yes. Quaternius art assets | OpenGameArt CC0 audio & UI | game-icons.net for icons | Mixamo animations | Unity Asset store free assets
Link to your source?
https://github.com/HadiLePanda/GDTV-GJ-2022
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Comments
That was quite a fun game! Very interesting mechanic.
Thank you for playing, happy to hear you had fun :)
Nice game! Really good gameplay! The mechanics work well together, and game is fun to play! Maybe, a defensive skill could be appropriate, since the longest skills are an easy opening for enemies, and I just don't use them
Nice job!
Thank you for playing! :)
That's a good point, I didn't think about that and it makes sense. Will take it into account in the future, thanks!
I had a lot of fun, really nice game idea. Keep up the great work!
Thank you for playing, I'm glad you enjoyed your session :)
Really love the aesthetics, and the gameplay was very fun. Only thing I noticed was that the resurrection stopped working after I had used it a few times, not sure if I was missing something.
Thank your for playing!
The resurrection spell works around where your cursor is pointed at. It shouldn't be limited though, that's weird.
Really, one of the best entries I have played! The only little think I would do is to rotate the camera when the player walks an horizontal path.
Congratulations! A very fine game!
Thank you for playing, appreciate your feedback! :)
I agree with you, I'll note it as an improvement for future games.
Nice game. Was a bit confused at the beginning that you have to set what spell you want to use and then aim it. Missed camera rotation a lot, made it a little awkward to move around large objects.
I was a bit concerned about the music playing on the start menu, didn't like it at all, but it was different during gameplay.
Thank you for your feedback. I mostly felt the same than you when testing for the first times. Appreciate your input on it, I'll take it into account to improve my next games :)
Multiple spells, that do different things, very nice.
Kool concept, very well brought together.
Great work! Well done! :)
Thank you for playing and for your feedback :)