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absorber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #178 | 3.214 | 3.214 |
Theme | #185 | 3.571 | 3.571 |
Mechanics | #285 | 3.143 | 3.143 |
Fun | #295 | 3.214 | 3.214 |
Music | #523 | 1.929 | 1.929 |
Aesthetics | #553 | 2.643 | 2.643 |
Story | #645 | 1.571 | 1.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
I created everything with the software listed in the game page
Link to your source?
https://github.com/OverlyDevoted/GameDev.tv_GameJam2022
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Comments
For some reason, I wasn't able to move or use left click/right click.
You wasn't able to move even after getting killed by a yellow enemy?
I like the simple and clean visuals. Core gameplay on theme for the jam.
The "tutorial" was a nice way to teach how to get new abilities.
Having that little animation before an enemy spawns is also nice, to plan ahead where to move.
I couldn't get past the attack skill though. Only once I saw a different enemy, but couldn't get close enough to get hit by it to get the new ability. I got swarmed and died to one of the first enemies.
The attack skill is quite tricky to use as it doesn't hit in a straight line and leaves a gap between the target and yourself as a safe zone, so you really need to keep the right distance to the target for it to hit.
Good game!
Yea I needed to add some type of board wipe opportunity so that the players could manage the enemies and get further. Something to think about moving forward with the game. Thank you for your feedback!
Some comments:
And some questions:
Overall: really fun game that feels really complete thanks to great scoping decisions.
If you have time later, I would be really happy if you would check out my jam submission. I would appreciate to hear your thoughts about that.
I'm genuinely surprised on how many of my design choices you have picked up on. Now I'm going to try to address your comments in the fashion you dissected my game:
Now to answer your questions:
"How early you had the first playable prototype of the game?": First I worked on player movement, the enemies, the spawning system and then went on implementing the ability absorption mechanic. Then after implementing enemies that could shoot I would say I had the first playable prototype and it took about maybe ~10 hours overall. The game as whole I would say took ~30 hours :D
"Can you spoil the last 2 abilities?...":
1. Pistol - let's you shoot 1 pellet
2. Bonus health - gives 2 extra health
Had ideas for more, but I chose to improve the gamefeel as it made the game feel more complete.
"Did you intend the attack ability to be difficult to use?...": I understood that it is a much more difficult ability to wield, so I wanted players to have a harder time at the beginning so that they would eventually discover an easier ability which in my mind could potentially create a sense of accomplishment as it would give them the ability to go further.
"How much you would say you have experience in jams / game design?": I've participated in one other jam, but this one is the first one where I actually submitted. Apart from gaming my whole life, dissecting what gives me dopamine hits and watching yt channels like "Game Maker's Toolkit" and "Adam Millard - The Architect of Games" I don't really have much practical experience in game design. It's a second game I've done A to Z.
But for real, thank you so much for your comment, I feel like you really understood what I was going for and I really appreciate your comments. Thanks for playing the game :D
Cool game concept! The game has a challenging difficulty because the enemies are fast and occasionally there can be too many of them. Great work!
I'm blown away. This is a solid foundation for a unique roguelike (imagine forcing the player to decide between going further in their run or dying so they can start their next run with an advantage)! You gotta do something with it before someone else steals this idea!
Yeah, the game can really be expanded. Had ideas for other abilities too like some AOE attacks and as a hole the core of the game can be expanded, like adding different stages, like if you survive long enough a boss appears or the map expands and more environmental things appear like exploding barrels or smth. But before any of this the codebase really needs more love, at the start I tried to do everything very clean, but then in the fashion of a game jam I started to cut a lot of corners so it's somewhat of a mess atm :D But yeah, thanks for playing and your support <3
Congrats on completing the jam! It's like Kirby but with death! I found it a bit confusing at first but figured it out after reading through the description.
Yeah as a creator it's hard to foresee if the players gonna pick up on concepts I really should've thought of a better way to communicate it, maybe a little intro cutscene or just a separate menu with explanation would've done a better job. Either way, thank you for playing, hope you enjoyed! :)
Great submission, took me a bit to figure out though. Either way, great work!
Thanks for playing hope you had fun! :D
Nice little game you got there! I really like the concept and the sound feedback is really nice! I think the player attack could come out a little quicker tho!
Yeah balancing the timings wasn't easy, these cooldowns for skills felt not too long and kept the game challenging, but the balancing of these things really needs more playtesting and tuning. Now I think maybe it would've been better to make enemies have more health and make the attacks a little bit faster so the gameplay felt more fluid then have the player improve these skills to deal more and etc. So yeah, many ways to improve and expand, thank you for your feedback! :)
I think it should a bit clear how the game system works, it took me a some time to understand the concept of it. otherwise, nice work =)
Yeah, I need to figure out a better way to express the premise through the game itself, but yeah, thanks for playing! :)
Fun Game.
I like the concept and implementation. Although the hitbox on your attack seems a little bit wonky.
Are there 3 abilities or are there more?
There are 5 abilities in total with the movement ability. Maybe it would be a good idea to mention that in the description.
Unfortunately I couldn't figure out the controls. The game said WASD but only the arrow keys worked. The left and right mouse buttons didn't do anything. :(
Hmm, yeah, that was also a problem in play testing. It's not that the buttons don't do anything you have to unlock the ability by dying to enemies. For example if a red octagon gets you, you gain his slash ability and then you can use your mouse in the next run. I just could not think of a way to express that better. Unfortunately at this point it does seem like a flaw in the design.
Ah thanks for clarifying. I'll try it again.
It worked! I had to stay alive long enough for the red octagons to spawn. The yellow guys with the red tip kept killing me before and they wouldn't give me anything,
Glad to hear that. The yellow ones only give movement and others give other abilities ;)