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A jam submission

Necro HunterView game page

Try to defeat the Necromancers and their spawns in this third person shooter.
Submitted by Beebe Bluff, Gwoad — 5 hours, 27 minutes before the deadline
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Necro Hunter's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#1493.3033.303
Story#1802.9702.970
Fun#2243.3643.364
Aesthetics#2283.6363.636
Mechanics#3213.0303.030
Theme#3403.0303.030
Music#4572.3332.333

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Listed in Readme.txt

Link to your source?
https://github.com/BeebeBluff/GDTVGameJam2022

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

Nice work! The third person controls felt good and the sound design was great. I took out the necromancer, but was sad I couldn't open his treasure chest.  Or maybe I just murdered an innocent old man? 

Submitted (1 edit)

Good game!

Pretty graphics and creepy sound looks cool.

And i managed to kill myself by touching a dead skeleton sword. LoL

Developer

Lol no way!! I haven't seen that bug yet. Thanks for the feedback :)

Submitted

Great work, really interesting gameplay! Unfortunately, the camera is too sensitive and on the 3rd level the walls are blocking the view. When I was searching for the necromancer I thought the enemies were spawning too fast, but once I knew were he was and headed straight there it was too easy, so it needs some polishing to have the balance. Anyways, congratulations, you made a fun little game! :)

Submitted

Good atmosphere, poor oldmen:)

Submitted(+1)

Cool gameplay loop! I'd recommend using a Raycast for the arrow firing direction - that way the player could be on sloped terrain without impacting aim, and you could add cool stuff like environmental hazards for the player to trigger - take a look at my project files if you want an (admittedly rushed) Raycast example (the CalculateMousePositionForWeaponAim() method in PlayerMovement.cs)

Developer(+1)

Thanks for the feedback! That's a good idea. There were a few decisions like that where we probably could have gone with another choice, but we just picked something because we were in a time crunch. I'll check out your game though too.

Viewing comments 25 to 21 of 25 · Next page · Last page