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Necro Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #149 | 3.303 | 3.303 |
Story | #180 | 2.970 | 2.970 |
Fun | #224 | 3.364 | 3.364 |
Aesthetics | #228 | 3.636 | 3.636 |
Mechanics | #321 | 3.030 | 3.030 |
Theme | #340 | 3.030 | 3.030 |
Music | #457 | 2.333 | 2.333 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Listed in Readme.txt
Link to your source?
https://github.com/BeebeBluff/GDTVGameJam2022
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Comments
Nice work! The third person controls felt good and the sound design was great. I took out the necromancer, but was sad I couldn't open his treasure chest. Or maybe I just murdered an innocent old man?
Good game!
Pretty graphics and creepy sound looks cool.
And i managed to kill myself by touching a dead skeleton sword. LoL
Lol no way!! I haven't seen that bug yet. Thanks for the feedback :)
Great work, really interesting gameplay! Unfortunately, the camera is too sensitive and on the 3rd level the walls are blocking the view. When I was searching for the necromancer I thought the enemies were spawning too fast, but once I knew were he was and headed straight there it was too easy, so it needs some polishing to have the balance. Anyways, congratulations, you made a fun little game! :)
Good atmosphere, poor oldmen:)
Cool gameplay loop! I'd recommend using a Raycast for the arrow firing direction - that way the player could be on sloped terrain without impacting aim, and you could add cool stuff like environmental hazards for the player to trigger - take a look at my project files if you want an (admittedly rushed) Raycast example (the CalculateMousePositionForWeaponAim() method in PlayerMovement.cs)
Thanks for the feedback! That's a good idea. There were a few decisions like that where we probably could have gone with another choice, but we just picked something because we were in a time crunch. I'll check out your game though too.