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Necro Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #149 | 3.303 | 3.303 |
Story | #180 | 2.970 | 2.970 |
Fun | #224 | 3.364 | 3.364 |
Aesthetics | #228 | 3.636 | 3.636 |
Mechanics | #321 | 3.030 | 3.030 |
Theme | #340 | 3.030 | 3.030 |
Music | #457 | 2.333 | 2.333 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Listed in Readme.txt
Link to your source?
https://github.com/BeebeBluff/GDTVGameJam2022
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Comments
Good job with your submission! I think the camera sensitivity was a little high for my tastes. Also, the third level could do with a bit more polish for the camera. I felt a lot of the time I couldn't quite see what was going on because the other side of a wall was in the way. Great work all around to the both of you though!
Great work in 10 days. I really like the cartoonish nature of this game. It will be a bewdy when done.
hey great work on your submission!
I really like the eerie atmosphere, especially on the first level. The sunset really makes me feel anxious, streets and cities being so empty (aside from the enemies) also add to that feeling.
The gameplay also has a lot of potential, but I think the core gameplay loop needs a bit of polish. Although I imagine that you have a lot of ideas on how to improve it, just couldn't put all of them into practice within 10 days :P Personally I think it's good to enhance the experience of being a long-ranged character who is weak up close, especially before the undead: maybe make it so that enemies have a bigger detection range and give player ability to hide, to really emphasize the stealth aspect of being a bow user + add even more suspence to the game. I would also add some offensive abilities to the necromancer, as right now it's a little weird that I can just shoot them so easily once I find them. Maybe once you find the necromancer AND the necromancer notices you, they command their entire army of undead to swarm you, so now all the enemies are on alert and trying to get you?
All in all, I think it's a really promising entry. Good work on your submission :D
This was a lot of fun. I really enjoyed the detail you put into the town and the spawn points for the enemies. I explored for a while but couldn't see or hear the necromancer's chanting, and died on both attempts from hoards of enemies! I had a blast shooting the bow and watching the enemy rag dolls flail about after being hit. Great fun. Congrats on the submission!
Thanks for much for the feedback! I'll try to tweak the chanting a little. But yes, we were hoping the highlight for people would be the actual shooting and the ragdolls :)
Great work on your game! Made it to the third level, which was really dark and the camera kept swinging behind walls, so it was very difficult to navigate. There seemed to be a bit of drift, so aiming could be tough, but maybe that's just me.
One thing I would have liked is the ability to hold down the mouse button to keep the bow drawn, maybe with a timer for the stamina of the character or something, just so you could release the button and fire immediately without the animation delay
Thanks for the feedback! I couldn't figure out why there were so many issues with the camera on level 3. Maybe I'll keep messing around with settings. But thanks for playing!
Nice game, good choice of assets! The controls are very smooth and easy to use, sniping an enemy from real far is really satisfying. So good job!
My feedback is to maybe make it a bit more forgiving, I sometimes get swarmed by 2/3 enemies, and dying in 1 hit makes it impossible to get out of that situation.
Thanks for playing! I hear what you're saying with the swarms and then dying immediately. One hit kills were something we were on the fence about.
Very fun game, but there is a small problem when there is a difference in height between the player and the enemy, because the arrow flies in a straight line and cannot be shot up or down. :)
Really good game, glad there is an adjuster for the sensitivity, would be nice if it persisted after death tho
Pretty good! After several deaths I figured out the mechanics.
A bit more polishing, maybe more mobbing by the enemies but ways to protect yourself via setting up traps. Got a bit of a Orcs Must Die vibe with the whole picking off enemies one by one with the bow :)
I never thought about the Orcs Must Die vibe! Traps would have been such an awesome addition. I'll consider that for the future. It took a ton of time just to implement the movement and basic mechanics, so that was tough for us. But thanks for the feedback.
Gave it another go with the sensetivity slider, cool game, the ragdolls were nice. Got killed on level 3 by skeletons coming round corners without beign able to react, but totally a good start!
I MADE IT!
level 3 was super hard, especially because the camera kept clipping through walls - but that's something even AAA struggle with, so absolutely no blame. it was actually an intersting dynamic to find the necromancer as quickly as possible not to get overrun by the mob.good job!
Thanks so much for the feedback! And yeah, I can't figure out why the camera is so crazy on the last level. It's like it always wants to go behind the wall regardless of colliders. Either way, glad you enjoyed!
Fantastic work, I love how smoothly it runs, out of professional curiosity, how did you build the terrain, I'm starting to look into trying to work with terrain like yours, got any pointers for a noobie in the area? Aesthetics are amazing, I would have liked enemies coming from more than one place and following one path, I could kind of line it up and just click them all dead. Great work though! Very impressive!
Thanks for the feedback! Yeah we probably could have made some "wander" code, but we ran out of time. Honestly, I have spent some time using the Terrain tool in Unity, but I hate it. So I just made these levels by hand using free assets and their prefabs. I just drag and drop each piece and rotate them and put them into place. I can give you more specific info in Discord if you want! my name is Beebe in the GameDev discord.
Really high sensitivity haha. I would have liked the arrows to move a bit faster.
Nice game though!
Yeah those are great points. Thanks for the feedback! I added a sensitivity slider.
My initial thought was i loved the mood of the game, it made me want to explore the houses. almost gave me a runescape feel. the visuals are cohesive and nice and i like the choice to just have night ambiance rather than music. I think if bow could be pulled back and fired when you let go and if there was ability to strife while having bow drawn and can aim and move around at same time, the gameplay would have been really really nice. the instant death and enemies being faster than you was bit annoying. wish i could have been moving around and shoot enemies but if they start chasing you, youre done. I did enjoy you guys style and game design maybe we can work together sometime.
Ah! I never even thought about the runescape vibe. That's a good comparison. Thanks for the feedback. We had to pick and choose features because coding the basic movement and camera took a long time lol. But thanks!
I was unable to play it because a slight movement on the mouse would almost spin me around completely. A shame because visually it looked very interesting and moody.
Thanks for the feedback! I tried adding a mouse sensitivity slider because others have said similar issues. Thanks for trying :)
This was great fun. I had to turn down my mouse sensitivity but otherwise its really good. Really like the fog in the first level, adds a lot of atmosphere. The ambient sounds are so cool! Hope you keep developing it. Well done!
smoth aim is a bit meh, but is fun
Finished the game. It wasn't too hard if you have MLG skills.
That was super satisfying seeking out the necromancer and dropping him to stop the enemies from respawning. I was pleasantly surprised to see there was more than one level, with distinct enemies and environments.
The sensitivity of the game mouse is excessive. Playing the game is difficult. Aside from that, the game concept is excellent. However, this game requires further polishing.
I enjoyed the arrow shooting, but was disappointed to find I couldn't snipe the enemies from a high vantage point and shoot downwards.
Also, getting one hit KO lowered the fun factor. I'll probably find that Necrodude someday.