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Worlds Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #148 | 3.300 | 3.500 |
Music | #177 | 3.418 | 3.625 |
Aesthetics | #195 | 3.653 | 3.875 |
Fun | #398 | 2.946 | 3.125 |
Mechanics | #472 | 2.711 | 2.875 |
Story | #524 | 1.886 | 2.000 |
Theme | #587 | 2.357 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes, the sprites and sounds.
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Comments
Nice game. Jumping could use some improving; sometimes it wouldn't jump when I hit space with a movement key.
Thank you very much for rating my game.
This was very cute, short and sweet. I really liked the little character, its animations were quite charming. Even dying made me laugh when I just sort of exploded. I liked the second set of textures that you introduce in level 2, it's just a shame they didn't get a chance to get used more. In air controls felt very tight, it was easy to reposition myself while falling.
Some feedback:
- For platforming, try to implement jump buffering (pressing jump just before you land will still cause you to jump when you land) and coyote time (you can jump for a fraction of a second after moving off of a platform), these are pretty easy to do and make the controls feel way more responsive
- I liked the saw blade traps, but the ones that move along the ground could also use an indicator of their path (like the vertical ones), it was hard to know when they were going to turn around or if I was safe in my current position)
Overall I enjoyed my time in the game, great job!
Thank you for your comment
Nice job! Although the pink coloring and food makes me hungry!
Thanks a lot.
Tight platformer, I liked it! Very good job, well done on the effort!
Wanna check our game as well? :)
Thanks.
Cool platformer and nice moves. How did you manage not to stick to the wall if we keep pressing the key?
Thank you, I you can search about platform effector
Nice platformer and visual style)
Thank you