Also, as noted by the many folks, disabling ALL emails still lead to getting those spam mails so what you mentioned does not even work.
Ellic Games
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I live in Europe, please explain the exact terms and conditions point which lead to me losing my account. And please explain how I shouldn't report your charade to the authorities, threatening me with an account removal just because I don't want to see your spam.
You are to touch nothing in my account without my express consent. Me not replying to an email does not equal to me giving you consent.
In the event that you are courageous enough to actually remove my account due to me marking your spam as spam, this goes on social media with all the screenshots I took.
I have simply blocked postmaster@itch.io address and marked as spam. I will keep looking at when they introduce a proper system, until then it stays blocked.
They ignore the core issue and always try to blame these "Automatic scripts" or whatever. These folks think it is logical to punish those "script" users.
Guess what, nobody would need any scripts if your stupid bundle system wasn't built around exploiting the purchasers.
We bought a bundle, of course we would want to see the items in our libraries. However I don't remember opting in for those spam e-mails even when putting them to my library manually.
If you check the previous posts about the same issue, they go into radio silence whenever the users say "I have not used a script, I put them to my library one by one".
Ever wondered why people pick Steam or Epic over these third-rate publishing platforms with trash policies when they can? Wonder no more.
Thank you so much! We are actually very happy about the outcome since this is our very first game. After a few life stuff holding me and my wife back gets resolved, we plan to make this into a full fledged game. My wife shouted loudly "100 levels!" so I have my work cut out for me... Anyways stay tuned ;)
Thank you! It would be easy for me to make a tutorial and implement all the changes you mentioned. Reason I'm not doing them right away is that I'm waiting for the rating period to be over so I can work more on the game, it is going to be a full feature release :)
Retro feeling was what we wanted to go for so hearing that makes us really happy, especially my wife who did all the sprite art.
Again, thank you for your precious feedback and lovely comment!
That is unusual. On all the devices we tested it defaults to 1280x720 and does not default to full screen. Could you send me a screenshot of how it looks on your end? I'd really appreciate that. Also did you try another browser than firefox? I mainly use firefox as well but none of the issues you mentioned have been apparent on my end. It also worked fine on my Ubuntu firefox as well.
I love platformers, good job on the game! I liked the instant dimension shifting, you could maybe add a dimension preview to locate the platforms on the other dimension easier, that would probably help you add an extra layer of difficulty with a dimension shift cooldown without being overbearing on the player!
Thank you for the game!
Thank you for the feedback! I also agree that a tutorial introducing the mechanics would be useful for easier consumption, but what we wanted to go for in this one was the retro concept, which was a written manual.
The anti gravity tiles were not mentioned anywhere though and that's pretty much on me the coder :)
I appreciate the honesty!