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Merian The Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #265 | 3.490 | 3.490 |
Mechanics | #300 | 3.115 | 3.115 |
Music | #346 | 2.969 | 2.969 |
Fun | #369 | 3.000 | 3.000 |
Story | #461 | 2.042 | 2.042 |
Sound | #670 | 1.583 | 1.583 |
Theme | #676 | 2.115 | 2.115 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Mixamo animations, and the background music from freesound.org, everything else is made by us.
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Comments
Unfortunately couldn't play this one, the web version was somehow displayed cropped and I couldn't get it to fullscreen and the mac version doesn't want to start :(
Yeah sadly Safari doesn’t fully support WebGL2 and WebAssembly, but you can make the Native Mac version doing this command in the terminal:
chmod +x Merian.app/Contents/MacOS/*
(where i did write Merian you have to write the full game name or just press Tab for autocompletation in the terminal)
I hope this fixes the issue, let me know!
Thanks a ton, that actually worked!
Nice battle system you managed to put together here, the visuals and the animations look great!
Fun little game for the time you put into it! I want to come back and and see if i can beat it when I have more free time haha! Great job :)
Thanks a lot for your kind words! I really appreciate it and i'm happy you did enjoy the game
It was a bit difficult to figure out the parry timings and sometimes a single swing would hit twice but for 5 days its really great! + I am a sucker for any melee combat game ;) Well done!
Thanks a lot for your words! I really appreciate it and i'm happy you did enjoy the game
Is normal to lose more than 1 heart when you are hit, the more near you are to the enemy the more damage you will take, you can even be one-shooted if you are basically face to face with the enemy, is a reminder to the player that a sword fight should always be playied at the proper distance using blocks (to spot the enemy openings during his cooldown) or parry
I actually play this game twice, at first I hate it because it's kind of confused and hard, but the second time I actually enjoy it, good job!
Thanks a lot for your words! I really appreciate it and i'm happy you did enjoy the game
Yeah the first play is traumatic for everyone ahahahah
I really enjoyed it good job :D
Thanks a lot for your words! I really appreciate it and i'm happy you did enjoy the game
Nice concept! a little cutscene in the beginning of the game to explain what happen would be great. Used to play soulslike games so I understand how it played, and the game mechanic is already good. One thing troubling me a bit would be no sfx just like other mentioned, and the attack interval is a bit too long I guess(enemy).