Nice approach with the multiple ending, got all of it. have to play it multiple times to noticed the lever is to open the secret place after getting chased. Good to see the bug is getting fixed, though I encountered another one where the robot is missing and the subtitle is piled up while in the cutscene. Good luck!
zuzaDGG
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Like the concept and the intro. The art and the music fits well each other. The level design is a bit tricky with the placement of the trigger but that might another challenge. The player has to be in the exact place to trigger it is quite challenging too. But still, managed to get to the finish. Good Game!
Like the concept, and the idea in the feature that were planned sounds good, especially the tower defense one, where we became the one who invade, kinda reminds me of civilizations wars game.
There might be *bug where the bugs might not spawn from some goo after massive eliminations and a lifehack to shrink the bugs because of that(spamming the layout change).
The art is unique, and the music was rock! Good game!
Yeah, I made this heavily referenced from nier, even the UI. Some collider is missing which make the player going through the wall and added quick fix by placing a trigger to get back to the room, temporarily. The guard is really under developed and I just make it looping each point and added the trigger, Gonna need to make a new one that do what supposed to do lol. The story didn't really match the theme and for a game jam, but yeah, I'll try to develop it further as I like the premise too.
Thanks for the encouragement, and for playing!
Like the concept, similar to this game. The art was good, the gameplay was smooth, and the music is enjoyable which all combined into one solid game. First try, I was confused because I got out of the boundary and waited for Mom to come but to no avail, she never came. Play for the second playthrough and managed to break the lock, but alas, there's no confetti.
Shorting the interval when mom coming would be great. Encountering a bug where when the crab collide with the left boundary, the camera when away when the crab's stuck. Can't help, its a jams thing. Good game!
Thank you! Tried to build the ex file, but since the conversion is taking a long time, a browser one will do for this jam, further update might added the exe one cause like you say, its take a long time to load the game in browser. There will be a weapon but maybe limited to assassinate the enemies as it was an escape game/stealth game. But its just the intro to the story, so maybe a real weapon can be implemented to fight the enemies. Rushing through the environment, there's missing collider here and there, but yeah, time's ticking and things is working, which will do for the jams. Thanks for liking the main menu too, that's the only thing I make myself lol.
Like the concept where you can challenge another dimension on the way, even though it's easier. There could be many other dimensions and another different kinds of obstacles, which brought much potential to the game. The grass and water not parallax-ing kinda bugging me but the chill bgm and sfx are soothing, which is fit with the art. Good Game!
Encounter a bug where if you keep changing dimension, its stuck with the player missing.
Like the UI, especially the health bar one. was wondering why is there a health kit just to realize the health bar is in the character, though you practically became immortal after getting the equipment. There are a lot of mechanics implemented, which is amazing. But either how the level is designed (I keep coming back to get the puzzle box to the trigger) or my skill issue makes it takes a long time to complete it, kinda confusing. Still, Great Game!
Played the latest windows version, there might be a bug where the crosshair is not aligned with the interact button in the door.
Nice concept! Managed to get full artifact after resetting 2 times, a mini-map to track where I have been before would be great. Another thing is the camera sensitivity a bit high, might want a slider to control it like the music/sfx.
There's bug when I tried to play in full screen, it limited the rotation. maybe just me.
Nice concept! a little cutscene in the beginning of the game to explain what happen would be great. Used to play soulslike games so I understand how it played, and the game mechanic is already good. One thing troubling me a bit would be no sfx just like other mentioned, and the attack interval is a bit too long I guess(enemy).
Play it at 1 PM, although there's no music but the suspense from the letter and how the room designed is already good. though, it can only be played 1 time cause there's no cursor when the game end.
There's this bug where if I hold the Interact button(E) and move outside the trigger, its still show up in the screen and have to go back to remove it.
Well, for a game made in 5 hours, its purpose is already implemented I guess.
Like the gameplay and the music fits well.
As for the feedback, it's kinda awkward for me to play because usually, most games move with wasd and aim with arrow for this kind of game. An option to reverse the control would be wonderful. For the shield, I think making it push the asteroid further rather than destroying it will be great, as the asteroid won't drop the coin when destroyed by the shield which is wasted. And rather than time- gated end, maybe add another game mode choice where the game end when the base is destroyed is favorable.
Well, That's all my opinion. Good Game!
Cute game! though like other mentions, the jump mechanic is really difficult reminds me of playing a Cat Mario game, I thought it was intended.
There's a bug when the boss is defeated, the flying diapers(?) still appear.
But still, managed to beat all enemies and uncover the mysteries of the other world!
Thank you! I have noticed some corners & walls are missing the collider and added a boundary outside in case you're falling it will reset the scene temporarily. And the player hit the walls might because there's no collider yet to limit player movement. Gonna fix this later when the jam end as I plan to make a different map.
Planning to develop it further as I like the story too.
Checked Duke Nukem Manhattan game and yeah, I guess the camera is too slow. I made it referencing nier automata but not noticing the speed of the camera is really fast there as well.
As for the story, I think I overcomplicating it and made it not fit for the jam and become a story for a long play game or the lack of cutscene in the game which make it a bit weird and unrelated. I posted the script of the story that's supposed to be in a cutscene in the linked description.
Thanks for the input!
Nice gameplay & love the implementation of the theme, but there's this bug where when the player collide with enemy, its stuck.
Took me 2nd playthrough to understand the story and noticed that they never met. Maybe slow down a bit when the text is shown would be nice.
At first, I thought the enemy is a dead body. getting chill all sudden when Nance is replaced by the enemy. Glad to see her alive and well, but who knows how long is this wall.